e-puck2 PC side development and e-puck2 robot side development: Difference between pages

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[{{fullurl:e-puck2}} e-puck2 main wiki]<br/>
[{{fullurl:e-puck2}} e-puck2 main wiki]<br/>
=Introduction=
The <code>C programming</code> language is used to develop code for the main microcontroller of the e-puck2 robot. The [http://www.chibios.org ChibiOS] embedded real-time OS was chosen to be integrated in the firmware, since it support the STM32F4 family of microprocessors, it includes an HAL (Hardware Abstraction Layer), it's well documented and finally it's free.<br>
Before starting to code, you need to install the developing environment and its dependencies, all the steps are documented afterwards.<br>
The factory firmware integrates both the e-puck2 library used to handle all the sensors and actuators together with a series of demos that use this library. Thus you can either take the factory firmware and directly modify its main, otherwise you can start a fresh new project by linking the factory firmware project as an external library.<br>
You can also modify the library itself, but before digging into the details, try to contact us, maybe we're already working on that subject or we can help you.


=Robot configuration=
=Installation of the e-puck2 environment=
This section explains how to configure the robot based on the communication channel you will use for your developments, thus you need to read only one of the following sections, but it would be better if you spend a bit of time reading them all in order to have a full understanding of the available configurations.
<code>Eclipse_e-puck2</code> is a distribution of Eclipse IDE for C/C++ Developers specially modified to edit and compile e-puck2's projects out of the box. It doesn't require to be installed and everything needed is located in the package given. The only dependency needed to be able to run Eclipse is '''Java'''.


==USB==
==Installation for Windows==
The main microcontroller is initially programmed with a firmware that support USB communication.<br/>
===Java 8 32bits===
This section can be ignored if Java version >= 8 32bits is already installed on your computer.<br>
To verify you already installed Java, you can open <code>Programs and Features</code> from the <code>control panel</code> and search for a <code>Java 8 Update xxx</code> install. If this entry isn't present, then you need to install it:


If the main microcontroller isn't programmed with the factory firmware or if you want to be sure to have the last firmware on the robot, you need to program it with the last factory firmware by referring to section [http://www.gctronic.com/doc/index.php?title=e-puck2#Firmware_update main microcontroller firmware update].<br/>
#Go to the [https://www.java.com/en/download/manual.jsp Java download page] and download the <code>Windows offline</code> pacakge. This is the 32bits version of Java.
#Run the downloaded installer and follow its instructions to proceed with the installation of Java 32bits.
#Close the internet browser if it opened at the end of the installation.


The radio module can be programmed with either the <code>Bluetooth</code> or the <code>WiFi</code> firmware, both are compatible with USB communication:
:<span class="plain links">[http://projects.gctronic.com/epuck2/wiki_images/Java_windows.png <img width=500 src="http://projects.gctronic.com/epuck2/wiki_images/Java_windows.png">]</span><br/>
* Bluetooth: refer to section [http://www.gctronic.com/doc/index.php?title=e-puck2#Firmware_update_2 radio module firmware update]
:''Java download page''
* WiFi: download the [http://projects.gctronic.com/epuck2/esp32-firmware-wifi_25.02.19_e2f4883.zip radio module wifi firmware (25.02.19)] and then refer to section [http://www.gctronic.com/doc/index.php?title=e-puck2#Firmware_update_2 radio module firmware update]


When you want to interact with the robot from the computer you need to place the selector in position 8 to work with USB. <br/>
===Eclipse_e-puck2===
#Download the [http://projects.gctronic.com/epuck2/Eclipse_e-puck2/Eclipse_e-puck2_Win32_11_apr_2018.zip Eclipse_e-puck2 package for windows].
#Unzip the downloaded file to the location you want (can take time). It is strongly recommended for better performance and less extraction time to use 7Zip. You can download it on http://www.7-zip.org.
#You can now run the <code>Eclipse_e-puck2.exe</code> to launch Eclipse.
#You can create a shortcut to <code>Eclipse_e-puck2.exe</code> and place it anywhere if you want.


Section [http://www.gctronic.com/doc/index.php?title=e-puck2#PC_interface PC interface] gives step by step instructions on how to connect the robot with the computer via USB.<br/>
:<span class="plain links">[http://projects.gctronic.com/epuck2/wiki_images/Eclipse_e-puck2_Folder_Windows.png <img width=800 src="http://projects.gctronic.com/epuck2/wiki_images/Eclipse_e-puck2_Folder_Windows.png">]</span><br/>
:''Eclipse_e-puck2 folder obtained after extraction''


Once you tested the connection with the robot and the computer, you can start developing your own application by looking at the details behind the communication protocol. Both USB and Bluetooth communication channels use the same protocol called <code>advanced sercom v2</code>, refer to section [http://www.gctronic.com/doc/index.php?title=e-puck2_PC_side_development#Bluetooth_and_USB_2 Communication protocol: BT and USB] for detailed information about this protocol.<br/>
'''Important things to avoid :'''
:1. The path to the <code>Eclipse_e-puck2</code> folder must contain zero space.
::Example :
::<code>C:\epfl_stuff\Eclipse_e-puck2</code> OK
::<code>C:\epfl stuff\Eclipse_e-puck2</code> NOT OK
:2. You must not put <code>Eclipse_e-puck2</code> folder into <code>Program Files (x86)</code>. Otherwise the compilation when using Eclipse will not work.
:3. The file’s structure in the <code>Eclipse_e-puck2</code> folder must remain the same. It means no file inside this folder must be moved to another place.


==Bluetooth==
===Configuring the PATH variable===
The main microcontroller and radio module of the robot are initially programmed with firmwares that together support Bluetooth communication.<br/>
The <code>PATH</code> variable is an environment variable used to store a list of the paths to the folders containing the executables we can then run in a terminal from any path.


If the main microcontroller and radio module aren't programmed with the factory firmware or if you want to be sure to have the last firmwares on the robot, you need to program them with the last factory firmwares:
If you want to use the <code>arm-none-eabi</code> toolchain provided inside the <code>Eclipse_e-puck2</code> package, you have to add it to the <code>PATH</code> variable to be able to call it inside a terminal window. To set the <code>PATH</code> variable you need to issue the following command:
* for the main microcontroller, refer to section [http://www.gctronic.com/doc/index.php?title=e-puck2#Firmware_update main microcontroller firmware update]
* for the radio module, refer to section [http://www.gctronic.com/doc/index.php?title=e-puck2#Firmware_update_2 radio module firmware update]


When you want to interact with the robot from the computer you need to place the selector in position 3 if you want to work with Bluetooth. <br/>
<code>set PATH=your_installation_path\Eclipse_e-puck2\Tools\gcc-arm-none-eabi-7-2017-q4-major-win32\bin;%PATH%</code>


Section [http://www.gctronic.com/doc/index.php?title=e-puck2_PC_side_development#Connecting_to_the_Bluetooth Connecting to the Bluetooth] gives step by step instructions on how to accomplish your first Bluetooth connection with the robot.<br/>
What is important to know is that this procedure is temporary. It applies only to the terminal window used to type it. If you open a new terminal window or close this one, you will have to set again the <code>PATH</code> variable.


Once you tested the connection with the robot and the computer, you can start developing your own application by looking at the details behind the communication protocol. Both Bluetooth and USB communication channels use the same protocol called <code>advanced sercom v2</code>, refer to section [http://www.gctronic.com/doc/index.php?title=e-puck2_PC_side_development#Bluetooth_and_USB_2 Communication protocol: BT and USB] for detailed information about this protocol.<br/>
If you want to set the <code>PATH</code> variable permanently, then go to <code>Control panel</code> => <code>System</code> => <code>Advanced system settings</code> => <code>Environment variables</code>. A list of variables defined for the user is shown, double click on the <code>PATH</code> variable (from the user variables list) and add at the end <code>;your_installation_path\Eclipse_e-puck2\Tools\gcc-arm-none-eabi-7-2017-q4-major-win32\bin</code>, then click <code>OK</code> three times.


==WiFi==
Note : The <code>arm-none-eabi</code> version can differ from the one given in this example. It could be needed to adapt the path to the correct version.
For working with the WiFi, the main microcontroller must be programmed with the factory firmware and the radio module must be programmed with a dedicated firmware (not the factory one):
* for the main microcontroller, refer to section [http://www.gctronic.com/doc/index.php?title=e-puck2#Firmware_update main microcontroller firmware update]
* [http://projects.gctronic.com/epuck2/esp32-firmware-wifi_25.02.19_e2f4883.zip radio module wifi firmware (25.02.19)], for information on how to update the firmware refer to section [http://www.gctronic.com/doc/index.php?title=e-puck2#Firmware_update_2 radio module firmware update]
Put the selector in position 15.<br/>


Section [http://www.gctronic.com/doc/index.php?title=e-puck2_PC_side_development#Connecting_to_the_WiFi Connecting to the WiFi] gives step by step instructions on how to accomplish your first WiFi connection with the robot.<br/>
==Installation for Linux==
===Java 8===
This section can be ignored if Java is already installed on your computer.<br>
To verify whether it is installed or not you can type the following command into a terminal window: <code>update-java-alternatives -l</code>. If Java is installed, you will get some information about it, otherwise the command will be unknown.<br>
You need to have <code>Java 1.8.xxxx</code> listed to be able to run <code>Eclipse_e-puck2</code>.


The communication protocol is described in detail in the section [http://www.gctronic.com/doc/index.php?title=e-puck2_PC_side_development#WiFi_2 Communication protocol: WiFi].<br/>
Type the following commands in a terminal session to install Java SDK:
<pre>sudo add-apt-repository ppa:openjdk-r/ppa
sudo apt-get update
sudo apt-get install openjdk-8-jre </pre>


=Connecting to the Bluetooth=
===Eclipse_e-puck2===
#Install <code>make</code> (probably you already have it installed) by issueing the command: <code>sudo apt-get install make</code>
#Download the Eclipse_e-puck2 package for Linux [http://projects.gctronic.com/epuck2/Eclipse_e-puck2/Eclipse_e-puck2_Linux_11_apr_2018_32bits.tar.gz 32bits] / [http://projects.gctronic.com/epuck2//Eclipse_e-puck2/Eclipse_e-puck2_Linux_11_apr_2018_64bits.tar.gz 64bits]. Pay attention to the 32bits or 64bits version. If unsure which Linux version you have, enter the following comand <code>uname -a</code> in the terminal window and look for <code>i686</code> (32bit) or <code>x86_64</code> (64 bit). 
#Extract the downloaded file to the location you want (can take time): <code>tar -zxvf package_name.tar.gz</code>
#You can now run the <code>Eclipse_e-puck2</code> executable to launch Eclipse.


The factory firmware of the radio module creates 3 Bluetooth channels using the RFcomm protocol when the robot is paired with the computer:
:<span class="plain links">[http://projects.gctronic.com/epuck2/wiki_images/Eclipse_e-puck2_Folder_Linux.png <img width=800 src="http://projects.gctronic.com/epuck2/wiki_images/Eclipse_e-puck2_Folder_Linux.png">]</span><br/>
# Channel 1, GDB: port to connect with GDB if the programmer is in mode 1 or 3 (refer to chapter [http://www.gctronic.com/doc/index.php?title=e-puck2_programmer_development#Configuring_the_Programmer.27s_settings Configuring the Programmer's settings] for more information about these modes)
:''Eclipse_e-puck2 folder obtained after extraction''
# Channel 2, UART: port to connect to the UART port of the main processor
# Channel 3, SPI: port to connect to the SPI port of the main processor (not yet implemented. Just do an echo for now)


By default, the e-puck2 is not visible when you search for it in the Bluetooth utility of your computer.<br>
Note : The icon of the <code>Eclipse_e-puck2</code> executable will appear after the first launch of the program.
'''To make it visible, it is necessary to hold the USER button (also labeled "esp32" on the electronic board) while turning on the robot with the ON/OFF button.'''<br>
::<span class="plain links">[http://projects.gctronic.com/epuck2/wiki_images/e-puck2-bt-pair.png <img width=250 src="http://projects.gctronic.com/epuck2/wiki_images/e-puck2-bt-pair-small.png">]</span><br/>
Then it will be discoverable and you will be able to pair with it.<br>
Note that a prompt could ask you to confirm that the number written on the screen is the same on the e-puck. just ignore this and accept. Otherwise if you are asked for a pin insert 0000.


==Windows 7==
'''Important things to avoid :'''
When you pair your computer with the e-puck2, 3 COM ports will be automatically created.
:1. You cannot create a Link to the <code>Eclipse_e-puck2</code> executable because otherwise the program will think its location is where the Link is and it will not find the resources located in the <code>Eclipse_e-puck2</code> folder.
To see which COM port corresponds to which channel you need to open the properties of the paired e-puck2 robot from <code>Bluetooth devices</code>. Then the ports and related channels are listed in the <code>Services</code> tab, as shown in the following figure:<br/>
:2. The path to the <code>Eclipse_e-puck2</code> folder must contain zero space.
<span class="plain links">[http://projects.gctronic.com/epuck2/wiki_images/BT-connection-win7.png <img width=300 src="http://projects.gctronic.com/epuck2/wiki_images/BT-connection-win7.png">]</span>
::Example :
::<code>/home/student/epfl_stuff/Eclipse_e-puck2</code> OK
::<code>/home/student/epfl stuff/Eclipse_e-puck2</code> NOT OK
:3. The file’s structure in the <code>Eclipse_e-puck2</code> folder must remain the same. It means no file inside this folder must be moved to another place.


==Windows 10==
===Configuring the PATH variable===
When you pair your computer with the e-puck2, 6 COM ports will be automatically created. The three ports you will use have <code>Outgoing</code> direction and are named <code>e_puck2_xxxxx-GDB</code>, <code>e_puck2_xxxxx-UART</code>, <code>e_puck2_xxxxx-SPI</code>. <code>xxxxx</code> is the ID number of your e-puck2.<br/>
The <code>PATH</code> variable is an environment variable used to store a list of the paths to the folders containing the executables we can then run in a terminal from any path.
To see which COM port corresponds to which channel you need to:
# open the Bluetooth devices manager
# pair with the robot
# click on <code>More Bluetooth options</code>
# the ports and related channels are listed in the <code>COM Ports</code> tab, as shown in the following figure:<br/>
:<span class="plain links">[http://projects.gctronic.com/epuck2/wiki_images/BT-connection-win10.png <img height=300 src="http://projects.gctronic.com/epuck2/wiki_images/BT-connection-win10.png">]</span>


==Linux==
If you want to use the <code>arm-none-eabi</code> toolchain provided inside the <code>Eclipse_e-puck2</code> package, you have to add it to the <code>PATH</code> variable to be able to call it inside a terminal window. To set the <code>PATH</code> variable you need to issue the following command:
Once paired with the Bluetooth manager, you need to create the port for communicating with the robot by issueing the command: <br/>
<code>sudo rfcomm bind /dev/rfcomm0 MAC_ADDR 2</code><br/>
The MAC address is visible from the Bluetooth manager. The parameter <code>2</code> indicates the channel, in this case a port for the <code>UART</code> channel is created. If you want to connect to another service you need to change this parameter accordingly (e.g. <code>1</code> for <code>GDB</code> and <code>3</code> for <code>SPI</code>). Now you can use <code>/dev/rfcomm0</code> to connect to the robot.


==Mac==
<code>export PATH=your_installation_path/Eclipse_e-puck2/Tools/gcc-arm-none-eabi-7-2017-q4-major/bin:$PATH</code>
When you pair your computer with the e-puck2, 3 COM ports will be automatically created: <code>/dev/cu.e-puck2_xxxxx-GDB</code>, <code>/dev/cu.e-puck2_xxxxx-UART</code> and <code>/dev/cu.e-puck2_xxxxx-SPI</code>. xxxxx is the ID number of your e-puck2.


==Testing the Bluetooth connection==
What is important to know is that this procedure is temporary. It applies only to the terminal window used to type it. If you open a new terminal window or close this one, you will have to set again the <code>PATH</code> variable.
You need to download the PC application provided in section [http://www.gctronic.com/doc/index.php?title=e-puck2#Available_executables PC interface: available executables].<br/>
In the connection textfield you need to enter the UART channel port, for example:
* Windows 7: <code>COM258</code>
* Windows 10: <code>e_puck2_xxxxx-UART</code>
* Linux: <code>/dev/rfcomm0</code>
* Mac: <code>/dev/cu.e-puck2_xxxxx-UART</code>
and then click <code>Connect</code>. <br/>
You should start receiving sensors data and you can send commands to the robot.<br/>


Alternatively you can also use a simple terminal program (e.g. <code>realterm</code> in Windows) instead of the PC application, then you can issue manually the commands to receive sensors data or for setting the actuators (once connected, type <code>h + ENTER</code> for a list of availables commands).
If you want to set the <code>PATH</code> variable permanently, then you need to set it in the <code>.profile</code> file by issuing the command:<br>
<code>echo 'export PATH=your_installation_path/Eclipse_e-puck2/Tools/gcc-arm-none-eabi-7-2017-q4-major/bin:$PATH' >> ~/.profile</code><br>
Close and reopen the terminal before using your newly set environment variable.


==Python examples==
Note : The <code>arm-none-eabi</code> version can differ from the one given in this example. It could be needed to adapt the path to the correct version.
Here are some basic Python example that show how to get data from the robot through Bluetooth using the commands available with the <code>advanced sercom v2</code>:
* [http://projects.gctronic.com/epuck2/printhelp.py printhelp.py]: print the list of commands available in the <code>advanced sercom v2</code>
* [http://projects.gctronic.com/epuck2/getprox.py getprox.py]: print the values of the proximity sensors
In both examples you need to set the correct Bluetooth serial port related to the robot.


===Connecting to multiple robots===
==Installation for Mac==
Here is a simple python script [http://projects.gctronic.com/epuck2/multi-robot.py multi-robot.py] that open a connection with 2 robots and exchange data with them using the [http://www.gctronic.com/doc/index.php/Advanced_sercom_protocol advanced sercom protocol]. This example can be extended to connect to more than 2 robots.
===Command Line Tools ===
To compile on Mac with <code>Eclipse_e-puck2</code>, it is necessary to have the <code>Command Line Tools</code> installed. It is a bundle of many commonly used tools.<br>
You can install it by typing the following command in a terminal window: <code>xcode-select --install</code>. It will then open a popup asking you if you want to install this bundle. Otherwise it will tell you it is already installed.


==C++ remote library==
===Java 8===
A remote control library implemented in C++ is available to control the e-puck2 robot via a Bluetooth connection from the computer.<br/>
This section can be ignored if Java is already installed on your computer.<br>
The remote control library is multiplatform and uses only standard C++ libraries.<br/>
To verify whether it is installed or not you can type the following command into a terminal window. It will list all the Java runtimes installed on your Mac: <code>/usr/libexec/java_home -V</code><br>
You can download the library with the command <code>git clone https://github.com/e-puck2/e-puck2_cpp_remote_library</code>.<br/>
You need to have <code>Java SE 8</code> listed to be able to run <code>Eclipse_e-puck2</code>.
A simple example showing how to use the library is also available; you can download it with the command <code>git clone https://github.com/e-puck2/e-puck2_cpp_remote_example</code>.<br/>
Before building the example you need to build the library. Then when building the example, make sure that both the library and the example are in the same directory, that is you must end up with the following directory tree:<br>
: e-puck2_projects
::|_ e-puck2_cpp_remote_library
::|_ e-puck2_cpp_remote_example
The complete API reference is available in the following link [http://projects.gctronic.com/epuck2/e-puck2_cpp_remote_library_api_reference_rev3ac41e3.pdf e-puck2_cpp_remote_library_api_reference.pdf].


=Connecting to the WiFi=
:1. Go to the [http://www.oracle.com/technetwork/java/javase/downloads/jdk8-downloads-2133151.html Java download page] and download the <code>Mac OS X Java 8 SE Development Kit</code>. It is the <code>.dmg</code> file without the Demos and Samples.
The WiFi channel is used to communicate with robot faster than with Bluetooth. At the moment a QQVGA (160x120) color image is transferred to the computer together with the sensors values at about 10 Hz; of course the robot is also able to receive commands from the computer.<br/>
::For example: <code>jdk-8uXXX-macosx-x64.dmg</code>
In order to communicate with the robot through WiFi, first you need to configure the network parameters on the robot by connecting directly to it, since the robot is initially configured in access point mode, as explained in the following section. Once the configuration is saved on the robot, it will then connect automatically to the network and you can connect to it.
:2. Open the <code>.dmg</code> file downloaded, run the installer and follow the instructions to proceed with the installation of Java SDK.


The LED2 is used to indicate the state of the WiFi connection:
:<span class="plain links">[http://projects.gctronic.com/epuck2/wiki_images/Java_mac.png <img width=500 src="http://projects.gctronic.com/epuck2/wiki_images/Java_mac.png">]</span><br/>
* red indicates that the robot is in ''access point mode'' (waiting for configuration)
:''Java download page''
* green indicates that the robot is connected to a network and has received an IP address
* blue (toggling) indicates that the robot is transferring the image to the computer
* off when the robot cannot connect to the saved configuration
::<span class="plain links">[http://projects.gctronic.com/epuck2/wiki_images/e-puck2-wifi-led.png <img width=250 src="http://projects.gctronic.com/epuck2/wiki_images/e-puck2-wifi-led-small.png">]</span><br/>


==Network configuration==
===Eclipse_e-puck2===
If there is no WiFi configuration saved in flash, then the robot will be in ''access point mode'' in order to let the user connect to it and setup a WiFi connection. The LED2 is red.  
:1. Download the [http://projects.gctronic.com/epuck2/Eclipse_e-puck2/Eclipse_e-puck2_Mac_11_apr_2018.dmg Eclipse_e-puck2 package for Mac].
:2. Open the <code>.dmg</code> file downloaded (confirm opening if a warning message appear) and ''drag and drop'' the <code>Eclipse_e-puck2.app</code> into the <code>Applications</code> folder
::Note: you can place the <code>Eclipse_e-puck2.app</code> anywhere, as long as the full path to it doesn’t contain any space, if you don’t want it to be in <code>Applications</code>.
:3. You can create an Alias to <code>Eclipse_e-puck2.app</code> and place it anywhere if you want.


The access point SSID will be <code>e-puck2_0XXXX</code> where <code>XXXX</code> is the id of the robot; the password to connect to the access point is <code>e-puck2robot</code>.<br/>
===First launch and Gatekeeper===
You can use a phone, a tablet or a computer to connect to the robot's WiFi and then you need to open a browser and insert the address <code>192.168.1.1</code>. The available networks are scanned automatically and listed in the browser page as shown in ''figure 1''. Choose the WiFi signal you want the robot to establish a conection with from the web generated list, and enter the related password; if the password is correct you'll get a message saying that the connection is established as shown in ''figure 2''. After pressing <code>OK</code> you will be redirected to the main page showing the network to which you're connected and the others available nearby as shown in ''figure 3''. If you press on the connected network, then you can see your IP address as shown in ''figure 4''; <b>take note of the address since it will be needed later</b>.<br/>
It’s very likely that <code>Gatekeeper</code> (one of the protections of Mac OS) will prevent you to launch <code>Eclipse_e-puck2.app</code> because it isn’t signed from a known developer.<br>
If you can’t run the program because of a warning of the system, press <code>OK</code> and try to launch it by right clicking on it and choosing <code>open</code> in the contextual menu (may be slow to open the first time).<br>
If <code>Unable to open "Eclipse_e-puck2.app" because this app comes from an unidentified developer.</code> or if <code>"Eclipse.app" is corrupted and cannot be opened. You should place this item in the Trash.</code> appears after executing the app the first time, it is needed to disable temporarily <code>Gatekeeper</code>.


<span class="plainlinks">
To do so :
<table>
 
<tr>
:1. Go to <code>System Preferences->security and privacy->General</code> and authorize downloaded application from <code>Anywhere</code>.
<td align="center">[1]</td>
 
<td align="center">[2]</td>
::<span class="plain links">[http://projects.gctronic.com/epuck2/wiki_images/security_tab_mac.png <img width=500 src="http://projects.gctronic.com/epuck2/wiki_images/security_tab_mac.png">]</span><br/>
<td align="center">[3]</td>
::''Security settings of Mac OS''
<td align="center">[4]</td>
 
</tr>
::If you are on Mac OS Sierra or greater (greater or equal to Mac OS 10.12), you must type the following command on the terminal to make the option above appear.
<tr>
::<code>sudo spctl --master-disable</code>
<td>[http://projects.gctronic.com/epuck2/wiki_images/esp32-wifi-setup1.png <img width=150 src="http://projects.gctronic.com/epuck2/wiki_images/esp32-wifi-setup1.png">]</td>
:2. Now you can try to run the application and it should work.
<td>[http://projects.gctronic.com/epuck2/wiki_images/esp32-wifi-setup2.png <img width=150 src="http://projects.gctronic.com/epuck2/wiki_images/esp32-wifi-setup2.png">]</td>
:3. If Eclipse opened successfully, it is time to reactivate <code>Gatekeeper</code>. Simply set back the setting of <code>Gatekeeper</code>.
<td>[http://projects.gctronic.com/epuck2/wiki_images/esp32-wifi-setup3.png <img width=150 src="http://projects.gctronic.com/epuck2/wiki_images/esp32-wifi-setup3.png">]</td>
::For the ones who needed to type a command to disable <code>Gatekeeper</code>, here is the command to reactivate it.
<td>[http://projects.gctronic.com/epuck2/wiki_images/esp32-wifi-setup4.png <img width=150 src="http://projects.gctronic.com/epuck2/wiki_images/esp32-wifi-setup4.png">]</td>
::<code>sudo spctl --master-enable</code>
</tr>
 
</table>
This procedure is only needed the first time. After that <code>Gatekeeper</code> will remember your choice to let run this application and will not bother you anymore, as long as you use this application. If you re-download it, you will have to redo the procedure for <code>Gatekeeper</code>.
</span><br/>
 
Now the configuration is saved in flash, this means that when the robot is turned on it will read this configuration and try to establish a connection automatically.<br/>
'''Important things to avoid :'''
Remember that you need to power cycle the robot at least once for the new configuration to be active.<br/>
:1. The path to the <code>Eclipse_e-puck2.app</code> must contain zero space.
::Example :
::<code>/home/student/epfl_stuff/Eclipse_e-puck2</code> OK
::<code>/home/student/epfl stuff/Eclipse_e-puck2</code> NOT OK
:2. The file’s structure in the <code>Eclipse_e-puck2.app</code> must remain the same. It means no file inside this app must be moved to another place.
 
===Configuring the PATH variable===
The <code>PATH</code> variable is an environment variable used to store a list of the paths to the folders containing the executables we can then run in a terminal from any path.
 
If you want to use the <code>arm-none-eabi</code> toolchain provided inside the <code>Eclipse_e-puck2</code> package, you have to add it to the <code>PATH</code> variable to be able to call it inside a terminal window. To set the <code>PATH</code> variable you need to issue the following command:
 
<code>export PATH=your_installation_path/Eclipse_e-puck2.app/Contents/Eclipse_e-puck2/Tools/gcc-arm-none-eabi-7-2017-q4-major/bin:$PATH</code>
 
If you put the <code>Eclipse_e-puck2.app</code> into the <code>Applications</code> folder then the exact command would be:
 
<code>export PATH=/Applications/Eclipse_e-puck2.app/Contents/Eclipse_e-puck2/Tools/gcc-arm-none-eabi-7-2017-q4-major/bin:$PATH</code>


Once the connection is established, the LED2 will be green.<br/>
What is important to know is that this procedure is temporary. It applies only to the terminal window used to type it. If you open a new terminal window or close this one, you will have to set again the <code>PATH</code> variable.


In order to reset the current configuration you need to press the user button for 2 seconds (the LED2 red will turn on), then you need to power cycle the robot to enter ''access point mode''.
If you want to set the <code>PATH</code> variable permanently, then you need to set it in the <code>.bash_profile</code> file by issuing the command:<br>
::<span class="plain links">[http://projects.gctronic.com/epuck2/wiki_images/e-puck2-wifi-reset.png <img width=250 src="http://projects.gctronic.com/epuck2/wiki_images/e-puck2-wifi-reset-small.png">]</span><br/>
<code>echo 'export PATH=your_installation_path/Eclipse_e-puck2.app/Contents/Eclipse_e-puck2/Tools/gcc-arm-none-eabi-7-2017-q4-major/bin:$PATH' >> ~/.bash_profile</code><br>
Close and reopen the terminal before using your newly set environment variable.


==Finding the IP address==
Note : The <code>arm-none-eabi</code> version can differ from the one given in this example. It could be needed to adapt the path to the correct version.
Often the IP address assigned to the robot will remain the same when connecting to the same network, so if you took note of the IP address in section [http://www.gctronic.com/doc/index.php?title=e-puck2#Network_configuration Network configuration] you're ready to go to the next section. <br/>


Otherwise you need to connect the robot to the computer with the USB cable, open a terminal and connect to the port labeled <code>Serial Monitor</code> (see chapter [http://www.gctronic.com/doc/index.php?title=e-puck2#Finding_the_USB_serial_ports_used Finding the USB serial ports used]). Then power cycle the robot and the IP address will be shown in the terminal (together with others informations), as illustrated in the following figure:<br/>
=Get the source code=
<span class="plain links">[http://projects.gctronic.com/epuck2/wiki_images/esp32-wifi-setup5.png <img width=500 src="http://projects.gctronic.com/epuck2/wiki_images/esp32-wifi-setup5.png">]</span>
The code of the e-puck2 is open source and is available as a git repository. To download the source code you need to install git on your system:
* Windows: downlaod git from [https://gitforwindows.org/ https://gitforwindows.org/] and follow the installation instructions (default configuration is ok)
* Linux: issue the command <code>sudo apt-get install git</code>
* Mac: issue the command <code>brew install git</code>


==Testing the WiFi connection==
The source code can downloaded with the command: <code>git clone --recursive https://github.com/e-puck2/e-puck2_main-processor.git</code><br/>
A dedicated WiFi version of the PC application was developed to communicate with the robot through TCP protocol. You can download the executable from one of the following links:
The command must be issued in <code>Git bash</code> on Windows, or in a terminal on Linux / Mac.
* [http://projects.gctronic.com/epuck2/monitor_wifi_27dddd4.zip Windows executable - WiFi]
* Mac (not available yet)
* [http://projects.gctronic.com/epuck2/monitor_wifi_linux64bit_27dddd4.tar.gz Ubuntu 14.04 (or later) - 64 bit]


If you are interested to the source code, you can download it with the command <code>git clone -b wifi --recursive https://github.com/e-puck2/monitor.git</code><br/>
This repository contains the main microcontroller factory firmware together with the e-puck2 library. This library includes all the functions needed to interact with the robot's sensors and actuators; the factory firmware shows how to use these functions.<br/>


Run the PC application, insert the IP address of the robot in the connection textfield and then click on the <code>Connect</code> button. You should start receiving sensors data and you can send commands to the robot. The LED2 blue will toggle.<br/>
A snapshot of the repository can be downloaded from [http://projects.gctronic.com/epuck2/e-puck2_main-processor_snapshot_10.07.19_414586f.zip e-puck2_main-processor_snapshot_10.07.19.zip].<br/>


==Web server==
=Creating a project=
When the robot is in ''access point mode'' you can have access to a web page showing the camera image and some buttons that you can use to move the robot; it is a basic example that you can use as a starting point to develop your own web browser interface.<br/>
==Main microcontroller factory firmware project==
You can use a phone, a tablet or a computer to connect to the robot's WiFi and then you need to open a browser and insert the address <code>192.168.1.1/monitor.html</code>.
If you want to modify the code of the factory firmware running on the main microcontroller, or if you want to have a look at the implementation details, then you can add this project in Eclipse by following the next steps:<br/>
# Run Eclipse and then select <code>File->New->Makefile Project with Existing Code</code>.
# Next click on the <code>Browse</code> button and choose the project folder of the git repository downloaded previously (should be named <code>e-puck2_main-processor</code>) and set a project name (otherwise you can keep the one created by Eclipse). Choose <code>None</code> for the the toolchain.
# Click on the <code>Finish</code> button and the project is added to Eclipse.
# Build the project by selecting one directory of the project from the left panel and then <code>Project->Build Project</code>.


=Communication protocol=
==Project template==
This section is the hardest part to understand. It outlines all the details about the communication protocols that you'll need to implement in order to communicate with the robot form the computer. So spend a bit of time reading and re-reading this section in order to grasp completely all the details.
The main microcontroller factory firmware project can also be used as a library to build your own project on top of it.<br>


==Bluetooth and USB==
To accomplish that, you have to copy the folder <code>Project_template</code>, contained in the <code>e-puck2_main-processor</code> project, and place it in the same directory of the <code>e-puck2_main-processor</code> project; you can of course rename the folder to the name you want (e.g. <code>myproject</code>). You must end up with the following directory tree:<br>
The communication protocol is based on the [http://www.gctronic.com/doc/index.php/Advanced_sercom_protocol advanced sercom protocol], used with the e-puck1.x robot. The <code>advanced sercom v2</code> includes all the commands available in the <code>advanced sercom</code> protocol and add some additional commands to handle the new features of the e-puck2 robot. In particular here are the new commands:
* e-puck2
{| border="1" cellpadding="10" cellspacing="0"
** e-puck2_main-processor
!Command
** myproject
!Description
!Return value / set value
|-
|<code>0x08</code>
|Get all sensors
|see section [http://www.gctronic.com/doc/index.php?title=e-puck2_PC_side_development#WiFi_2 Communication protocol: WiFi]
|-
|<code>0x09</code>
|Set all actuators
|see section [http://www.gctronic.com/doc/index.php?title=e-puck2_PC_side_development#WiFi_2 Communication protocol: WiFi]
|-
|<code>0x0A</code>
|Set RGB LEDs, values from 0 (off) to 100 (completely on)
|<code>[LED2_red][LED2_blue][LED2_green][LED4_red][LED4_blue][LED4_green][LED6_red][LED6_blue][LED6_green][LED8_red][LED8_blue][LED8_green]</code>
|-
|<code>0x0B</code>
|Get button state: 0 = not pressed, 1 = pressed
|<code>[STATE]</code>
|-
|<code>0x0C</code>
|Get all 4 microphones volumes
|<code>[MIC0_LSB][MIC0_MSB][MIC1_LSB][MIC1_MSB][MIC2_LSB][MIC2_MSB][MIC3_LSB][MIC3_MSB]</code>
|-
|<code>0x0D</code>
|Get distance from ToF sensor (millimeters)
|<code>[DIST_LSB][DIST_MSB]</code>
|-
|<code>0x0E</code>
|Get SD state: 0 = micro sd not connected, 1 = micro sd connected
|<code>[STATE]</code>
|}


==WiFi==
Then you can add this project in Eclipse by following the next steps:
The communication is based on TCP; the robot create a TCP server and wait for a connection.<br/>
# Run Eclipse and then select <code>File->New->Makefile Project with Existing Code</code>.
# Next click on the <code>Browse</code> button and choose the project folder of your project (e.g. <code>myproject</code>) and set a project name (otherwise you can keep the one created by Eclipse). Choose <code>None</code> for the the toolchain.
# Click on the <code>Finish</code> button and the project is added to Eclipse.
# Select the project root folder and go to  <code>Project->Properties->C/C++ General->Preprocessor Include Paths, Macros etc->Providers</code> and check <code>CDT Cross GCC Built-in Compiler Settings</code>.<br> Then in the textbox below, write <code>arm-none-eabi-gcc ${FLAGS} -E -P -v -dD "${INPUTS}"</code>.
# Create a linked folder inside your project that links to the <code>e-puck2_main-processor</code> library. This allows Eclipse to index the declarations and implementations of the functions and variables in the code of the library.
##Select the project root folder and go to <code>File->New->Folder</code>.
##Check <code>Advanced >></code> on the bottom.
##Choose <code>Link to alternate location (Linked Folder)</code>.
##Type <code>PROJECT_LOC/../e-puck2_main-processor</code> and click the <code>Finish</code> button.
# Build the project by selecting one file of the project from the left panel and then <code>Project->Build Project</code>. The result of the compilation will appear in the <code>build</code> folder in your project folder.
# After you compile the project, select the project root folder and go to <code>Project->C/C++ Index->Rebuild</code> to rebuild the index (we need to have compiled at least one time in order to let Eclipse find all the paths to the files used).


Each packet is identified by an ID (1 byte). The following IDs are used to send data from the robot to the computer:
Now you can write your own program. If you want to add source files (<code>.c</code>) to the project you need to add them also in the <code>makefile</code>, in the <code>CSRC</code> definition. All the headers files (<code>.h</code>) located next to the <code>makefile</code> are automatically included in the compilation, but if you need to place them into folders, you have to specify these folders in the <code>makefile</code>, in the <code>INCDIR</code> definition. The same is needed for any desired <code>.h</code> files from other external folders.<br/>
* 0x00 = reserved
In the <code>makefile</code> you can also set the name of your project.<br/>
* 0x01 = QQVGA color image packet (only the first segment includes this id); packet size (without id) = 38400 bytes; image format = RGB565
This <code>makefile</code> uses the main makefile of the <code>e-puck2_main-processor</code> project. This means you can add custom commands to the <code>makefile</code> but it should not interfere with the main makefile.
* 0x02 = sensors packet; packet size (without id) = 104 bytes; the format of the returned values are based on the [http://www.gctronic.com/doc/index.php/Advanced_sercom_protocol advanced sercom protocol] and are compatible with e-puck1.x:


:<span class="plain links">[http://projects.gctronic.com/epuck2/wiki_images/packet-format-robot-to-pc.jpg <img width=1150 src="http://projects.gctronic.com/epuck2/wiki_images/packet-format-robot-to-pc.jpg">]</span><br/>
=Configuring the Debugger's settings=
:*Acc: raw axes values, between -1500 and 1500, resolution is +-2g
<code>Eclipse_e-puck2</code> contains everything needed to compile, program and debug the e-puck2.<br>
:*Acceleration: acceleration magnitude <img width=70 src="http://projects.gctronic.com/epuck2/wiki_images/3dvector-magnitude.png">, between 0.0 and about 2600.0 (~3.46 g)
The only settings to configure with a new project are located under the <code>Debug Configurations</code> icon of Eclipse (you can also find it on <code>Run->Debug Configurations</code>).
:*Orientation: between 0.0 and 360.0 degrees <table><tr><td align="center">0.0 deg</td><td align="center">90.0 deg</td><td align="center">180 deg</td><td align="center">270 deg</td></tr><tr><td><img width=80 src="http://projects.gctronic.com/epuck2/wiki_images/orientation0.png"></td><td><img width=80 src="http://projects.gctronic.com/epuck2/wiki_images/orientation90.png"></td><td><img width=80 src="http://projects.gctronic.com/epuck2/wiki_images/orientation180.png"></td><td><img width=80 src="http://projects.gctronic.com/epuck2/wiki_images/orientation270.png"></td></tr></table>
:<span class="plain links">[http://projects.gctronic.com/epuck2/wiki_images/Debug_configuration.png <img width=231 src="http://projects.gctronic.com/epuck2/wiki_images/Debug_configuration.png">]</span><br/>
Once in the settings, select <code>Generic Blackmagic Probe</code> preset on the left panel. Then you need to configure two things :


:*Inclination: between 0.0 and 90.0 degrees (when tilted in any direction)<table><tr><td align="center">0.0 deg</td><td align="center">90.0 deg</td></tr><tr><td><img width=80 src="http://projects.gctronic.com/epuck2/wiki_images/inclination0.png"></td><td><img width=80 src="http://projects.gctronic.com/epuck2/wiki_images/inclination90.png"></td></tr></table>
# In the <code>main</code> tab, select which project to debug and the path to the compiled file. If the project has already been compiled, Eclipse should have indexed the binaries and you can list the project and the compiled files using respectively the <code>Browse...</code> and <code>Search Project...</code> buttons.<br/> If nothing is appearing when you press <code>Search Project...</code> then you must enter the <code>.elf</code> file name by hand, which can be found in your project <code>build</code> folder (e.g. <code>build/e-puck2_main-processor.elf</code>).
:*Gyro: raw axes values, between -32768 and 32767, range is +-250dps
# In the <code>Startup</code> tab, you need to replace the serial port name written on the first line of the text box by the one used by the GDB Server of your robot. [http://www.gctronic.com/doc/index.php?title=e-puck2#Finding_the_USB_serial_ports_used See how to find it].
:*Magnetometer: raw axes values expressed in float, range is +-4912.0 uT (magnetic flux density expressed in micro Tesla)
:* For Windows, it will be <code>\\.\COMX</code>, <code>X</code> being the port number.
:*Temp: temperature given in Celsius degrees
:* For Linux, it will be <code>/dev/ttyACMX</code>, <code>X</code> being the port number
:*IR proximity: between 0 (no objects detected) and 4095 (object near the sensor)
:* For Mac, it will be <code>/dev/cu.usbmodemXXXXX</code>, <code>XXXXX</code> being the port number.
:*IR ambient: between 0 (strong light) and 4095 (dark)
:* You can also type <code>${COM_PORT}</code> instead of the com port in order to use the variable <code>COM_PORT</code> for the debug configuration.<br>To change the value of this variable, go to the <code>main</code> tab again, click on the <code>Variables...</code> button and click on the <code>Edit Variables...</code> button. The opened window will let you edit the value of the variable.<br>Using the variable <code>COM_PORT</code> instead of the real com port in a debug configuration is useful if for example you have multiple debug configurations. If for some reason you need to change the serial port to use, then you can simply edit the variable <code>COM_PORT</code> instead of editing the serial port for each debug configuration.
:*ToF distance: distance given in millimeters
:*Mic volume: between 0 and 4095
:*Motors steps: 1000 steps per wheel revolution
:*Battery:
:*uSD state: 1 if the micro sd is present and can be read/write, 0 otherwise
:*TV remote data: RC5 protocol
:*Selector position: between 0 and 15
:*Ground proximity: between 0 (no surface at all or not reflective surface e.g. black) and 1023 (very reflective surface e.g. white)
:*Ground ambient: between 0 (strong light) and 1023 (dark)
:*Button state: 1 button pressed, 0 button released
* 0x03 = empty packet (only id is sent); this is used as an acknowledgment for the commands packet when no sensors and no image is requested
The following IDs are used to send data from the computer to the robot:
* 0x80 = commands packet; packet size (without id) = 20 bytes:


:<span class="plain links">[http://projects.gctronic.com/epuck2/wiki_images/packet-format-pc-to-robot.jpg <img width=600 src="http://projects.gctronic.com/epuck2/wiki_images/packet-format-pc-to-robot.jpg">]</span><br/>
If you want to debug another project, you can duplicate this settings and change the relevant parts (project name and path to compiled file) in order to have one launch configuration for each project.<br/>
:<span class="plain links">[http://projects.gctronic.com/epuck2/wiki_images/e-puck2-debug.jpg <img width=400 src="http://projects.gctronic.com/epuck2/wiki_images/e-puck2-debug-small.jpg">]</span><br/>


:*request:
Now you should be able to use the debugger with Eclipse.
:** bit0: 0=stop image stream; 1=start image stream
:** bit1: 0=stop sensors stream; 1=start sensors stream
:*settings:
:** bit0: 1=calibrate IR proximity sensors
:** bit1: 0=disable onboard obstacle avoidance; 1=enable onboard obstacle avoidance (not implemented yet)
:** bit2: 0=set motors speed; 1=set motors steps (position)
:*left and right: when bit2 of <code>settings</code> field is <code>0</code>, then this is the desired motors speed (-1000..1000); when <code>1</code> then this is the value that will be set as motors position (steps)
:*LEDs: 0=off; 1=on
:** bit0: 0=LED1 off; 1=LED1 on
:** bit1: 0=LED3 off; 1=LED3 on
:** bit2: 0=LED5 off; 1=LED5 on
:** bit3: 0=LED7 off; 1=LED7 on
:** bit4: 0=body LED off; 1=body LED on
:** bit5: 0=front LED off; 1=front LED on
:*RGB LEDs: for each LED, it is specified in sequence the value of red, green and blue (0...100)
:* sound id: 0x01=MARIO, 0x02=UNDERWOLRD, 0x04=STARWARS, 0x08=4KHz, 0x10=10KHz, 0x20=stop sound


For example to receive the camera image (stream) the following steps need to be followed:<br/>
=Running a debugging session=
1) connect to the robot through TCP<br/>
Once the debugger is configured, you can start a debugging session. When starting a session, the robot is programmed with the current developed program, thus starting a debugging session means also updating the main microcontroller firmware. This is in fact the way to update the firwmare via Eclipse; to do it manually refer to the section [http://www.gctronic.com/doc/index.php?title=e-puck2#Firmware_update Main microcontroller: firmware update].
2) send the command packet:
:{| border="1"
|0x80
|0x01
|0x00
|0x00
|0x00
|0x00
|0x00
|0x00
|0x00
|0x00
|0x00
|0x00
|0x00
|0x00
|0x00
|0x00
|0x00
|0x00
|0x00
|0x00
|0x00
|}
3) read the ID (1 byte) and the QQVGA color image pakcet (38400 bytes)<br/>
4) go to step 3


=Webots=
To start a session follow the next steps:
TBD
# Connect the robot to the computer and turn it on
# From Eclipse, launch the debug configuration previously set: from the menu <code>Run->Debug configurations...</code>, select the configuration and click on the <code>Debug</code> button.<br>Alternatively you can directly select your configuration from the debugger drop-down menu.<br><span class="plain links">[http://projects.gctronic.com/epuck2/wiki_images/e-puck2-debug2.png <img width=350 src="http://projects.gctronic.com/epuck2/wiki_images/e-puck2-debug2.png">]</span><br/>
# When the debugging session is started, Eclipse will change the view to the <code>Debug perspective</code>. Right-click on the main process and select <code>Restart</code> to restart the program from the beginning<br><span class="plain links">[http://projects.gctronic.com/epuck2/wiki_images/e-puck2-debug3.png <img width=500 src="http://projects.gctronic.com/epuck2/wiki_images/e-puck2-debug3-small.png">]</span>
# Click on the <code>Resume</code> button on top of the window to start your program. Now you can suspend and resume whenever you want, then when you want to modify your code again you click on the <code>Terminate</code> button and click on the <code>C/C++ perspective</code> button.<br><span class="plain links">[http://projects.gctronic.com/epuck2/wiki_images/e-puck2-debug4.png <img width=500 src="http://projects.gctronic.com/epuck2/wiki_images/e-puck2-debug4-small.png">]</span>


=ROS=
==Adding breakpoints==
This chapter explains how to use ROS with the e-puck2 robots by connecting them via Bluetooth to the computer that runs the ROS nodes. Basically all the sensors are exposed to ROS and you can also send commands back to the robot through ROS. Both Pyhton and cpp versions are implemented to give the user the possibility to choose its preferred programming language. Here is a general schema:<br/>
<span class="plainlinks">[http://www.gctronic.com/doc/images/epuck-ros-schema.png <img width=450 src="http://www.gctronic.com/doc/images/epuck-ros-schema-small.png">]</span>
''<font size="2">Click to enlarge</font>''<br/>


First of all you need to install and configure ROS, refer to [http://wiki.ros.org/Distributions http://wiki.ros.org/Distributions] for more informations. <font style="color:red"> This tutorial is based on ROS Kinetic</font>.
==Watch variables==


Starting from the work done with the e-puck1 (see [https://www.gctronic.com/doc/index.php?title=E-Puck#ROS E-Puck ROS]), we updated the code in order to support the e-puck2 robot.
==Analyze microcontroller registers content==
When a debugging session is started, the microcontroller's registers state can be inspected by clicking on the <code>EmbSys Registers</code> tab on the top right side of the <code>Debug perspective</code>.
<br><span class="plain links">[http://projects.gctronic.com/epuck2/wiki_images/e-puck2-debug5.png <img width=500 src="http://projects.gctronic.com/epuck2/wiki_images/e-puck2-debug5-small.png">]</span>


==Initial configuration==
=Local communication=
The following steps need to be done only once, after installing ROS:
:1. If not already done, create a catkin workspace, refer to [http://wiki.ros.org/catkin/Tutorials/create_a_workspace http://wiki.ros.org/catkin/Tutorials/create_a_workspace]. Basically you need to issue the following commands: 
<pre>  mkdir -p ~/catkin_ws/src
  cd ~/catkin_ws/src
  catkin_init_workspace
  cd ~/catkin_ws/
  catkin_make
  source devel/setup.bash </pre>
:2. You will need to add the line <code>source ~/catkin_ws/devel/setup.bash</code> to your <tt>.bashrc</tt> in order to automatically have access to the ROS commands when the system is started
:3. Move to <code>~/catkin_ws/src</code> and clone the ROS e-puck2 driver repo:
:* if you are working with Python: <code>git clone -b e-puck2 https://github.com/gctronic/epuck_driver</code>
:* if you are working with cpp: <code>git clone -b e-puck2 https://github.com/gctronic/epuck_driver_cpp</code>
:4. Install the dependencies:
:* ROS:
:** [http://wiki.ros.org/gmapping gmapping (SLAM)] package: <code>sudo apt-get install ros-kinetic-gmapping</code>
:* Python:
:** The ROS e-puck2 driver is based on the e-puck2 Python library that requires some dependencies:
:*** install the Python setup tools: <code>sudo apt-get install python-setuptools</code>
:*** install the Python image library: <code>sudo apt-get install python-imaging</code>
:*** install pybluez: <code>sudo pip install pybluez</code>
:**** install pybluez dependencies: <code>sudo apt-get install libbluetooth-dev</code>
:* cpp:
:** install the library used to communicate with Bluetooth: <code>sudo apt-get install libbluetooth-dev</code>
:5. Open a terminal and go to the catkin workspace directory (<tt>~/catkin_ws</tt>) and issue the command <code>catkin_make</code>, there shouldn't be errors
:6. Program the e-puck2 robot with the [https://www.gctronic.com/doc/index.php?title=e-puck2#Factory_firmware factory firmware] and put the selector in position 3


==Running the Python ROS node==
=Example projects=
First of all get the last version of the ROS e-puck2 driver from github. Move to <code>~/catkin_ws/src</code> and issue: <code>git clone -b e-puck2 https://github.com/gctronic/epuck_driver</code>. <br/>
==Digital Signal Processing (DSP) and wav playback==
Then build the driver by opening a terminal and issueing the command <code>catkin_make</code> from within the catkin workspace directory (e.g. ~/catkin_ws).<br/>
In this example the [http://www.keil.com/pack/doc/CMSIS/DSP/html/index.html CMSIS-DSP] library is used to compute the Fast Fourier Transform of the signal coming from the microphones. The processing power of the main microntroller let the signal to be processed continuously. Moreover this example shows how to play wav files stored in the micro sd.<br/>
Moreover make sure the node is marked as executable by opening a terminal and issueing the following command from within the catkin workspace directory (e.g. ~/catkin_ws): <code>chmod +x ./src/epuck_driver/scripts/epuck2_driver.py</code>. <br/>


Before actually starting the e-puck2 node you need to configure the e-puck2 robot as Bluetooth device in the system, refer to section [https://www.gctronic.com/doc/index.php?title=e-puck2_PC_side_development#Connecting_to_the_Bluetooth Connecting to the Bluetooth].<br/>
The pre-built firmware is available here [http://projects.gctronic.com/epuck2/e-puck2_example_dsp_05.10.18_3aa8b81.elf e-puck2_example_dsp.elf (05.10.18)].
Once the robot is paired with the computer, you need to take note of its MAC address (this will be needed when launching the ROS node). To know the MAC address of a paired robot, go to <tt>System Settings</tt>, <tt>Bluetooth</tt> and select the robot; once selected you'll see in the right side the related MAC address.


First thing to do before launching the script file is running the <tt>roscore</tt>, open another terminal tab and issue the command <tt>roscore</tt>.
===Usage===
There are basically two demos in this example, one run on selector position 0 and the other in selector position 1.<br/>


Now you can finally start the e-puck2 ROS node, for this purposes there is a launch script (based on [http://wiki.ros.org/roslaunch roslaunch]).<br/>
When the selector is in position 0, then the resulting frequency (max amplitude bin) of the computed FFT is mapped to the RGB LEDs: LEDs will be blue when frequency detected is around 250..900 Hz, green when frequency is around 900..1500 Hz and red with 1500..2200 Hz. The brightness of the LEDs is also changed with the frequency.<br/>
Open a terminal and issue the following command: <code>roslaunch epuck_driver epuck2_controller.launch epuck2_address:='B4:E6:2D:EB:9C:4F'</code>.<br/>
The distance sensor (ToF) is also used to detect people in front of the robot. When someone is detected within 50 cm, then the measured distance is mapped to a frequency emitted through the speaker; the generated tone is between 260 Hz (far) and 2240 Hz (near). You can use your hand to play some melody, the robot in the meantime will detect the frequency and show it through the RGB.<br/>
<tt>B4:E6:2D:EB:9C:4F</tt> is the e-puck2 Bluetooth MAC address that need to be changed accordingly to your robot.


If all is going well you'll see the robot make a blink meaning it is connected and ready to exchange data and [http://wiki.ros.org/rviz/UserGuide rviz] will be opened showing the informations gathered from the topics published by the e-puck2 driver node.
When the selector is in position 1, the robot will play a wav file stored in the micro sd when one of the proximity sensors is "touched" (with your finger you go near the proximity and then you go away, like pressing a button). For each proximity there is a different wav file that will be played: for proximity 0 it will be played <code>0.wav</code>, for proximity 1 it will be played <code>1.wav</code> and so on till proximity 7 with <code>7.wav</code>.<br/>


The launch script is configured also to run the [http://wiki.ros.org/gmapping gmapping (SLAM)] node that let the robot construct a map of the environment; the map is visualized in real-time directly in the rviz window. The gmapping package provides laser-based SLAM (Simultaneous Localization and Mapping) and since the e-puck2 has no laser sensor, the information from the 6 proximity sensors on the front side of the robot are interpolated to get 19 laser scan points.
All the wav files you need are stored in the <code>wav</code> directory within the project, put all of them in a micro sd partitioned in FAT32 and you're ready to go. Alternatively you can play your own wav files, beware to name them from <code>0.wav</code> to <code>7.wav</code> and they must be 16 KHz, mono.


The following graph shows all the topics published by the e-puck2 driver node and the <code>rviz</code> interface: <br/>
===Building===
<span class="plainlinks">[http://projects.gctronic.com/epuck2/wiki_images/e-puck2_topics.png <img width=200 src="http://projects.gctronic.com/epuck2/wiki_images/e-puck2_topics_small.png">]</span>
First of all download the source code with the command:  <code>git clone https://github.com/e-puck2/e-puck2_example_dsp.git</code><br/>  
''<font size="2">Click to enlarge</font>''
The command must be issued in <code>Git bash</code> on Windows, or in a terminal on Linux / Mac.<br/>
<span class="plainlinks">[http://projects.gctronic.com/epuck2/wiki_images/e-puck2-rviz.png <img width=400 src="http://projects.gctronic.com/epuck2/wiki_images/e-puck2-rviz_small.png">]</span>
Place the cloned repo folder <code>e-puck2_example_dsp</code> in the same directory of the <code>e-puck2_main-processor</code> project; you must end up with the following directory tree:<br>
''<font size="2">Click to enlarge</font>''<br/>
* e-puck2
** e-puck2_main-processor
** e-puck2_example_dsp


==Running the cpp ROS node==
Then you can add this project in Eclipse by following the next steps:
First of all get the last version of the ROS e-puck2 driver from github. Move to <code>~/catkin_ws/src</code> and issue: <code>git clone -b e-puck2 https://github.com/gctronic/epuck_driver_cpp</code>. <br/>
# Run Eclipse and then select <code>File->New->Makefile Project with Existing Code</code>.
Then build the driver by opening a terminal and issueing the command <code>catkin_make</code> from within the catkin workspace directory (e.g. ~/catkin_ws).<br/>
# Next click on the <code>Browse</code> button and choose the project folder <code>e-puck2_example_dsp</code>. Choose <code>None</code> for the the toolchain.
# Click on the <code>Finish</code> button and the project is added to Eclipse.
# Select the project root folder and go to  <code>Project->Properties->C/C++ General->Preprocessor Include Paths, Macros etc->Providers</code> and check <code>CDT Cross GCC Built-in Compiler Settings</code>.<br> Then in the textbox below, write <code>arm-none-eabi-gcc ${FLAGS} -E -P -v -dD "${INPUTS}"</code>.
# Create a linked folder inside your project that links to the <code>e-puck2_main-processor</code> library. This allows Eclipse to index the declarations and implementations of the functions and variables in the code of the library.
##Select the project root folder and go to <code>File->New->Folder</code>.
##Check <code>Advanced >></code> on the bottom.
##Choose <code>Link to alternate location (Linked Folder)</code>.
##Type <code>PROJECT_LOC/../e-puck2_main-processor</code> and click the <code>Finish</code> button.
# Build the project by selecting one file of the project from the left panel and then <code>Project->Build Project</code>. The result of the compilation will appear in the <code>build</code> folder in your project folder.
# After you compile the project, select the project root folder and go to <code>Project->C/C++ Index->Rebuild</code> to rebuild the index (we need to have compiled at least one time in order to let Eclipse find all the paths to the files used).


Before actually starting the e-puck2 node you need to configure the e-puck2 robot as Bluetooth device in the system, refer to section [https://www.gctronic.com/doc/index.php?title=e-puck2_PC_side_development#Connecting_to_the_Bluetooth Connecting to the Bluetooth].<br/>
==Microphones recording and pitch scaling==
Once the robot is paired with the computer, you need to take note of its MAC address (this will be needed when launching the ROS node). To know the MAC address of a paired robot, go to <tt>System Settings</tt>, <tt>Bluetooth</tt> and select the robot; once selected you'll see in the right side the related MAC address.
This example shows how to record the audio (voice) from the onboard microphones and save it in the micro SD.<br/>
Moreover it applies a pitch scaling algorithm to the data before playing it from the micro SD.<br/>
The pitch scale processing is based on the SOLA algorithm and a simple implementation is available from the following link [https://www.surina.net/article/time-and-pitch-scaling.html https://www.surina.net/article/time-and-pitch-scaling.html]. Have a look at this site bacause it has a good explanation of the algorithm.<br/>


First thing to do before launching the script file is running the <tt>roscore</tt>, open another terminal tab and issue the command <tt>roscore</tt>.
The pre-built firmware is available here [http://projects.gctronic.com/epuck2/e-puck2_example_pitch_scale_07.11.18_26d16f0.elf e-puck2_example_pitch_scale.elf (07.11.18)].


Now you can finally start the e-puck2 ROS node, for this purposes there is a launch script (based on [http://wiki.ros.org/roslaunch roslaunch]).<br/>
===Usage===
Open a terminal and issue the following command: <code>roslaunch epuck_driver_cpp epuck2_controller.launch epuck2_address:='B4:E6:2D:EB:9C:4F'</code>.<br/>
The example requires a micro SD (FAT32) inserted in the robot.<br/>
<tt>B4:E6:2D:EB:9C:4F</tt> is the e-puck2 Bluetooth MAC address that need to be changed accordingly to your robot.


If all is going well the robot will be ready to exchange data and [http://wiki.ros.org/rviz/UserGuide rviz] will be opened showing the informations gathered from the topics published by the e-puck2 driver node.
When the robot is turned on, it waits for the button press that triggers the recording. The voice is recorded for about 2 seconds and saved into the micro SD as wav
file. Once the recording is finished, the pitch scale is applied and then the modified voice is played.<br/>


The launch script is configured also to run the [http://wiki.ros.org/gmapping gmapping (SLAM)] node that let the robot construct a map of the environment; the map is visualized in real-time directly in the rviz window. The gmapping package provides laser-based SLAM (Simultaneous Localization and Mapping) and since the e-puck2 has no laser sensor, the information from the 6 proximity sensors on the front side of the robot are interpolated to get 19 laser scan points.
You can choose whether to get an higher or lower pitch by changing the <code>TIME_SCALE</code> parameter in <code>sola.c</code>:
* if you want to get an higher pitch, then change <code>TIME_SCALE</code> to a value > 1.0
* if you want to get a lower pitch, then change the <code>TIME_SCALE</code> to a value < 1.0
Of course, if the parameter is changed, you need to rebuild the project and reflash the robot.


==Move the robot==
===Building===
You have some options to move the robot.<br/>
First of all download the source code with the command:  <code>git clone https://github.com/e-puck2/e-puck2_example_pitch_scale.git</code><br/>  
The command must be issued in <code>Git bash</code> on Windows, or in a terminal on Linux / Mac.<br/>
Place the cloned repo folder <code>e-puck2_example_pitch_scale</code> in the same directory of the <code>e-puck2_main-processor</code> project; you must end up with the following directory tree:<br>
* e-puck2
** e-puck2_main-processor
** e-puck2_example_pitch_scale


The first one is to use the <code>rviz</code> interface: in the bottom left side of the interface there is a <code>Teleop</code> panel containing an ''interactive square'' meant to be used with differential drive robots. By clicking in this square you'll move the robot, for instance by clicking on the top-right section, then the robot will move forward-right.<br/>
Then you can add this project in Eclipse by following the next steps:
# Run Eclipse and then select <code>File->New->Makefile Project with Existing Code</code>.
# Next click on the <code>Browse</code> button and choose the project folder <code>e-puck2_example_pitch_scale</code>. Choose <code>None</code> for the the toolchain.
# Click on the <code>Finish</code> button and the project is added to Eclipse.
# Select the project root folder and go to  <code>Project->Properties->C/C++ General->Preprocessor Include Paths, Macros etc->Providers</code> and check <code>CDT Cross GCC Built-in Compiler Settings</code>.<br> Then in the textbox below, write <code>arm-none-eabi-gcc ${FLAGS} -E -P -v -dD "${INPUTS}"</code>.
# Create a linked folder inside your project that links to the <code>e-puck2_main-processor</code> library. This allows Eclipse to index the declarations and implementations of the functions and variables in the code of the library.
##Select the project root folder and go to <code>File->New->Folder</code>.
##Check <code>Advanced >></code> on the bottom.
##Choose <code>Link to alternate location (Linked Folder)</code>.
##Type <code>PROJECT_LOC/../e-puck2_main-processor</code> and click the <code>Finish</code> button.
# Build the project by selecting one file of the project from the left panel and then <code>Project->Build Project</code>. The result of the compilation will appear in the <code>build</code> folder in your project folder.
# After you compile the project, select the project root folder and go to <code>Project->C/C++ Index->Rebuild</code> to rebuild the index (we need to have compiled at least one time in order to let Eclipse find all the paths to the files used).


The second method to move the robot is using the <code>ros-kinetic-turtlebot-teleop</code> ROS package. If not already done, you can install this package by issueing <code>sudo apt-get install ros-kinetic-turtlebot-teleop</code>.<br/>
==C++==
There is a lunch file in the e-puck2 ROS driver that configures this package in order to be used with the e-puck2 robot. To start the launch file, issue the following command <code>roslaunch epuck_driver epuck2_teleop.launch</code>, then follow the instructions printed on the terminal to move the robot.<br/>
A basic example showing how to integrate C++ code in your project is available in the following repository: [https://github.com/e-puck2/e-puck2_cpp https://github.com/e-puck2/e-puck2_cpp].<br/>
The example demonstrates simple usage of a class and for range loops.


The third method is by directly publishing on the <code>/mobile_base/cmd_vel</code> topic, for instance by issueing the following command <code>rostopic pub -1 /mobile_base/cmd_vel geometry_msgs/Twist -- '[0.0, 0.0, 0.0]' '[0.0, 0.0, 1.0]'</code> the robot will rotate on the spot, instead by issueing the following command <code>rostopic pub -1 /mobile_base/cmd_vel geometry_msgs/Twist -- '[4.0, 0.0, 0.0]' '[0.0, 0.0, 0.0]'</code> the robot will move straight forward.<br/>
===Building===
Beware that there shouldn't be any other node publishing on the <code>/mobile_base/cmd_vel</code> topic, otherwise your commands will be overwritten.
First of all download the source code with the command<code>git clone https://github.com/e-puck2/e-puck2_cpp.git</code><br/>
The command must be issued in <code>Git bash</code> on Windows, or in a terminal on Linux / Mac.<br/>
Place the cloned repo folder <code>e-puck2_cpp</code> in the same directory of the <code>e-puck2_main-processor</code> project; you must end up with the following directory tree:<br>
* e-puck2
** e-puck2_main-processor
** e-puck2_cpp


==Control the RGB LEDs==
Then you can add this project in Eclipse by following the next steps:
The general command to change the RGB LEDs colors is the following:<br/>
# Run Eclipse and then select <code>File->New->Makefile Project with Existing Code</code>.
<code>rostopic pub -1 /mobile_base/rgb_leds std_msgs/UInt8MultiArray "{data: [LED2 red, LED2 green, LED2 blue, LED4 red, LED4 green, LED4 blue, LED6 red, LED6 green, LED6 blue, LED8 red, LED8 green, LED8 blue]}"</code><br/>
# Next click on the <code>Browse</code> button and choose the project folder <code>e-puck2_cpp</code>. Choose <code>None</code> for the the toolchain.
The values range is from 0 (off) to 100 (completely on). Have a look at the [https://www.gctronic.com/doc/index.php?title=e-puck2#Overview e-puck2 overview] to know the position of the RGB LEDs.<br/>
# Click on the <code>Finish</code> button and the project is added to Eclipse.
# Select the project root folder and go to  <code>Project->Properties->C/C++ General->Preprocessor Include Paths, Macros etc->Providers</code> and check <code>CDT Cross GCC Built-in Compiler Settings</code>.<br> Then in the textbox below, write <code>arm-none-eabi-gcc ${FLAGS} -E -P -v -dD "${INPUTS}"</code>.
# Create a linked folder inside your project that links to the <code>e-puck2_main-processor</code> library. This allows Eclipse to index the declarations and implementations of the functions and variables in the code of the library.
##Select the project root folder and go to <code>File->New->Folder</code>.
##Check <code>Advanced >></code> on the bottom.
##Choose <code>Link to alternate location (Linked Folder)</code>.
##Type <code>PROJECT_LOC/../e-puck2_main-processor</code> and click the <code>Finish</code> button.
# Build the project by selecting one file of the project from the left panel and then <code>Project->Build Project</code>. The result of the compilation will appear in the <code>build</code> folder in your project folder.
# After you compile the project, select the project root folder and go to <code>Project->C/C++ Index->Rebuild</code> to rebuild the index (we need to have compiled at least one time in order to let Eclipse find all the paths to the files used).


For instance to set all the RGB LEDs to red, issue the following command:<br/>
==Bluetooth echo==
<code>rostopic pub -1 /mobile_base/rgb_leds std_msgs/UInt8MultiArray "{data: [100,0,0, 100,0,0, 100,0,0, 100,0,0]}"</code><br/>
The aim of this example is to show how to exchange data between the robot and the computer through a Bluetooth connection. The project implements a simple echo behavior, that is what is received by the robot is sent back to the computer.


To turn off all the RGB LEDs issue the following command:<br/>
===Building===
<code>rostopic pub -1 /mobile_base/rgb_leds std_msgs/UInt8MultiArray "{data: [0,0,0, 0,0,0, 0,0,0, 0,0,0]}"</code>
First of all download the source code with the command: <code>git clone https://github.com/e-puck2/e-puck2_example_bluetooth_echo.git</code><br/>  
The command must be issued in <code>Git bash</code> on Windows, or in a terminal on Linux / Mac.<br/>
Place the cloned repo folder <code>e-puck2_example_bluetooth_echo</code> in the same directory of the <code>e-puck2_main-processor</code> project; you must end up with the following directory tree:<br>
* e-puck2
** e-puck2_main-processor
** e-puck2_example_bluetooth_echo


==Control the LEDs==
Then you can add this project in Eclipse by following the next steps:
The general command to change the LEDs state is the following:<br/>
# Run Eclipse and then select <code>File->New->Makefile Project with Existing Code</code>.
<code>rostopic pub -1 /mobile_base/cmd_led std_msgs/UInt8MultiArray "{data: [LED1, LED3, LED5, LED7, body LED, front LED]}"</code><br/>
# Next click on the <code>Browse</code> button and choose the project folder <code>e-puck2_example_bluetooth_echo</code>. Choose <code>None</code> for the the toolchain.
The values are: 0 (off), 1 (on) and 2 (toggle). Have a look at the [https://www.gctronic.com/doc/index.php?title=e-puck2#Overview e-puck2 overview] to know the position of the LEDs.<br/>
# Click on the <code>Finish</code> button and the project is added to Eclipse.
# Select the project root folder and go to  <code>Project->Properties->C/C++ General->Preprocessor Include Paths, Macros etc->Providers</code> and check <code>CDT Cross GCC Built-in Compiler Settings</code>.<br> Then in the textbox below, write <code>arm-none-eabi-gcc ${FLAGS} -E -P -v -dD "${INPUTS}"</code>.
# Create a linked folder inside your project that links to the <code>e-puck2_main-processor</code> library. This allows Eclipse to index the declarations and implementations of the functions and variables in the code of the library.
##Select the project root folder and go to <code>File->New->Folder</code>.
##Check <code>Advanced >></code> on the bottom.
##Choose <code>Link to alternate location (Linked Folder)</code>.
##Type <code>PROJECT_LOC/../e-puck2_main-processor</code> and click the <code>Finish</code> button.
# Build the project by selecting one file of the project from the left panel and then <code>Project->Build Project</code>. The result of the compilation will appear in the <code>build</code> folder in your project folder.
# After you compile the project, select the project root folder and go to <code>Project->C/C++ Index->Rebuild</code> to rebuild the index (we need to have compiled at least one time in order to let Eclipse find all the paths to the files used).


For instance to turn on LED1, LED5, body LED and front LED, issue the following command:<br/>
=Firmware update using factory bootloader=
<code>rostopic pub -1 /mobile_base/cmd_led std_msgs/UInt8MultiArray "{data: [1,0,1,0,1,1]}"</code><br/>
==Factory firmware==
The pre-built firmware is available here [http://projects.gctronic.com/epuck2/e-puck2_main-processor_13.09.19_04cc289.bin  main microcontroller factory firmware.bin (13.09.19)]; it is also available in dfu format here [http://projects.gctronic.com/epuck2/e-puck2_main-processor_13.09.19_04cc289.dfu main microcontroller factory firmware.dfu (13.09.19)].


To toggle the state of all the LEDs issue the following command:<br/>
==Firmware update==
<code>rostopic pub -1 /mobile_base/cmd_led std_msgs/UInt8MultiArray "{data: [2,2,2,2,2,2]}"</code>
This procedure should be used only if the normal firmware update steps described in the section [http://www.gctronic.com/doc/index.php?title=e-puck2#Firmware_update Main microcontroller: firmware update] don't work. This is a recovery procedure.<br/>


=Tracking=
The main microcontroller features a factory bootloader that can be entered by acting on some special pins, the bootloader mode is called DFU (device firmware upgrade). You can enter DFU mode by first connecting the USB cable, then pressing the button called <code>407 boot</code> while turning on the robot. The button is located near the left wheel, on the bottom side of the electronic board, see the photo below.
Some experiments are done with the [https://en.wikibooks.org/wiki/SwisTrack SwisTrack software] in order to be able to track the e-puck2 robots through a color marker placed on top of the robots.


The requirements are the following:
::<span class="plain links">[http://projects.gctronic.com/epuck2/wiki_images/F407-dfu.jpg <img width=200 src="http://projects.gctronic.com/epuck2/wiki_images/F407-dfu-small.jpg">]</span><br/>
* e-puck robots equipped with a color marker attached on top of the robot; beware that there should be a white border of about 1 cm to avoid wrong detection (marker merging). The colors marker were printed with a laser printer.
::''Location of the button to put the main microcontroller into DFU''
* USB webcam with a resolution of at least 640x480. In our tests we used the <code>Trust SpotLight Pro</code>.
* Windows OS: the SwisTrack pre-compiled package was built to run in Windows. Moreover the controller example depends on Windows libraries.<br/>''Anyway it's important to notice that SwisTrack is multiplatform and that the controller code can be ported to Linux.
* An arena with uniform light conditions to make the detection more robust.


==Controller example==
The main microcontroller will be recognized as <code>STM Device in DFU Mode</code> device.
In this example we exploit the ''SwisTrack'' blobs detection feature in order to detect the color markers on top of the robots and then track these blob with a ''Nearest Neighbour tracking'' algorithm.<br/>
The ''SwisTrack'' application get an image from the USB camera, then applies some conversions and thresholding before applying the blobs detection and finally tracks these blobs. All the data, like the blob's positions, are published to the network (TCP). <br/>
The controller is a separate application that receives the data from SwisTrack through the network and opens a Bluetooth connection with each robot in order to remote control them. In the example, the informations received are printed in the terminal while moving the robots around (obstacles avoidance).<br/>
The following schema shows the connections schema:<br/>
<span class="plain links">[http://projects.gctronic.com/epuck2/wiki_images/tracking-schema.png <img width=400 src="http://projects.gctronic.com/epuck2/wiki_images/tracking-schema.png">]</span><br/>


'''Note for Windows users''': the device should be recognized automatically (in all Windows versions), but in case it won't be detected then you need to install a <code>libusbK</code> driver for the DFU device.<br>
Follow the same procedure as explained in section [http://www.gctronic.com/doc/index.php?title=e-puck2#Installing_the_USB_drivers Installing the USB drivers] using <code>libusbK</code> driver instead of <code>USB Serial (CDC)</code>.


Follow these steps to run the example:
===Linux/Mac===
* program all the e-puck2 robots with the last factory firmware (see section [https://www.gctronic.com/doc/index.php?title=e-puck2#Firmware_update Firmware update]) and put the selector in position 3
In order to update the main microcontroller firmware you need an utility called <code>dfu-util</code>, it should be already installed from section [http://www.gctronic.com/doc/index.php?title=e-puck2#Installing_the_dependencies_for_firmwares_updates Installing the dependencies for firmwares updates].<br/>
* pair the robots with the computer, refer to section [https://www.gctronic.com/doc/index.php?title=e-puck2_PC_side_development#Connecting_to_the_Bluetooth Connecting to the Bluetooth]
To uplaod the firmware, issue the following command: <code>sudo dfu-util -d 0483:df11 -a 0 -s 0x08000000 -D your_firmware.bin</code> (the name of the bin file must be changed accordingly).
* the controller example is based on the [https://www.gctronic.com/doc/index.php?title=e-puck2_PC_side_development#C.2B.2B_remote_library C++ remote library], so download it
* download the controller example by issueing the following command: <code>git clone https://github.com/e-puck2/e-puck2_tracking_example</code>.<br/> When building the example, make sure that both the library and the example are in the same directory
* download the pre-compiled [http://projects.gctronic.com/elisa3/SwisTrackEnvironment-10.04.13.zip SwisTrack software] and extract it. The ''SwisTrack'' executable can be found in <code>SwisTrackEnvironment/SwisTrack - Release.exe</code>
* prepare the arena: place the USB camera on the roof pointing towards the robots. Download the [http://projects.gctronic.com/epuck2/tracking/e-puck2-tracking-markers.pdf markers] and attach one of them on top of each robot.
* download the [http://projects.gctronic.com/epuck2/tracking/swistrack-conf.zip configuration files package] for ''SwisTrack'' and extract it. Run the ''SwisTrack'' executable and open the configuration file called <code>epuck2.swistrack</code>. All the components to accomplish the tracking of '''2 robots''' should be loaded automatically.<br/> If needed you can tune the various components to improve the blobs detection in your environment or for tracking more robots.
* Run the controller example: at the beginning you must enter the Bluetooth UART port numbers for the 2 robots. Then the robots will be moved slightly in order to identify which robot belong to which blob. Then the controller loop is started sending motion commands to the robots for doing obstacles avoidance and printing the data received from SwisTrack in the terminal.


The following image shows the example running:<br/>
===Windows===
<span class="plain links">[http://projects.gctronic.com/epuck2/wiki_images/tracking-epuck2.png <img width=250 src="http://projects.gctronic.com/epuck2/wiki_images/tracking-epuck2_small.png">]</span><br/>
Start the <code>DfuSe</code> application (previously installed from section [http://www.gctronic.com/doc/index.php?title=e-puck2#Installing_the_dependencies_for_firmwares_updates Installing the dependencies for firmwares updates]). The programmer in DFU mode will be automatically detected as shown in figure 1. Then you need to open the compiled firmware by clicking on <code>choose</code> and then locating the file with <code>dfu</code> extension,  as shown in figure 2. Now click on the <code>upgrade</code> button, a warning message will be shown, confirm the action by clicking on <code>yes</code> as shown in figure 3. If all is ok you'll be prompted with a message saying that the upgrade was successfull as shown in figure 4.<br/>
<span class="plainlinks">
<table>
<tr>
<td align="center">[1]</td>
<td align="center">[2]</td>
<td align="center">[3]</td>
<td align="center">[4]</td>
</tr>
<tr>
<td>[http://projects.gctronic.com/epuck2/wiki_images/dfu1.png <img width=250 src="http://projects.gctronic.com/epuck2/wiki_images/dfu1.png">]</td>
<td>[http://projects.gctronic.com/epuck2/wiki_images/dfu2_f407.png <img width=250 src="http://projects.gctronic.com/epuck2/wiki_images/dfu2_f407.png">]</td>
<td>[http://projects.gctronic.com/epuck2/wiki_images/dfu3.png <img width=250 src="http://projects.gctronic.com/epuck2/wiki_images/dfu3.png">]</td>
<td>[http://projects.gctronic.com/epuck2/wiki_images/dfu4.png <img width=250 src="http://projects.gctronic.com/epuck2/wiki_images/dfu4.png">]</td>
</tr>
</table>
</span><br/>

Revision as of 09:06, 10 December 2019

e-puck2 main wiki

Introduction

The C programming language is used to develop code for the main microcontroller of the e-puck2 robot. The ChibiOS embedded real-time OS was chosen to be integrated in the firmware, since it support the STM32F4 family of microprocessors, it includes an HAL (Hardware Abstraction Layer), it's well documented and finally it's free.
Before starting to code, you need to install the developing environment and its dependencies, all the steps are documented afterwards.
The factory firmware integrates both the e-puck2 library used to handle all the sensors and actuators together with a series of demos that use this library. Thus you can either take the factory firmware and directly modify its main, otherwise you can start a fresh new project by linking the factory firmware project as an external library.
You can also modify the library itself, but before digging into the details, try to contact us, maybe we're already working on that subject or we can help you.

Installation of the e-puck2 environment

Eclipse_e-puck2 is a distribution of Eclipse IDE for C/C++ Developers specially modified to edit and compile e-puck2's projects out of the box. It doesn't require to be installed and everything needed is located in the package given. The only dependency needed to be able to run Eclipse is Java.

Installation for Windows

Java 8 32bits

This section can be ignored if Java version >= 8 32bits is already installed on your computer.
To verify you already installed Java, you can open Programs and Features from the control panel and search for a Java 8 Update xxx install. If this entry isn't present, then you need to install it:

  1. Go to the Java download page and download the Windows offline pacakge. This is the 32bits version of Java.
  2. Run the downloaded installer and follow its instructions to proceed with the installation of Java 32bits.
  3. Close the internet browser if it opened at the end of the installation.

Java download page

Eclipse_e-puck2

  1. Download the Eclipse_e-puck2 package for windows.
  2. Unzip the downloaded file to the location you want (can take time). It is strongly recommended for better performance and less extraction time to use 7Zip. You can download it on http://www.7-zip.org.
  3. You can now run the Eclipse_e-puck2.exe to launch Eclipse.
  4. You can create a shortcut to Eclipse_e-puck2.exe and place it anywhere if you want.

Eclipse_e-puck2 folder obtained after extraction

Important things to avoid :

1. The path to the Eclipse_e-puck2 folder must contain zero space.
Example :
C:\epfl_stuff\Eclipse_e-puck2 OK
C:\epfl stuff\Eclipse_e-puck2 NOT OK
2. You must not put Eclipse_e-puck2 folder into Program Files (x86). Otherwise the compilation when using Eclipse will not work.
3. The file’s structure in the Eclipse_e-puck2 folder must remain the same. It means no file inside this folder must be moved to another place.

Configuring the PATH variable

The PATH variable is an environment variable used to store a list of the paths to the folders containing the executables we can then run in a terminal from any path.

If you want to use the arm-none-eabi toolchain provided inside the Eclipse_e-puck2 package, you have to add it to the PATH variable to be able to call it inside a terminal window. To set the PATH variable you need to issue the following command:

set PATH=your_installation_path\Eclipse_e-puck2\Tools\gcc-arm-none-eabi-7-2017-q4-major-win32\bin;%PATH%

What is important to know is that this procedure is temporary. It applies only to the terminal window used to type it. If you open a new terminal window or close this one, you will have to set again the PATH variable.

If you want to set the PATH variable permanently, then go to Control panel => System => Advanced system settings => Environment variables. A list of variables defined for the user is shown, double click on the PATH variable (from the user variables list) and add at the end ;your_installation_path\Eclipse_e-puck2\Tools\gcc-arm-none-eabi-7-2017-q4-major-win32\bin, then click OK three times.

Note : The arm-none-eabi version can differ from the one given in this example. It could be needed to adapt the path to the correct version.

Installation for Linux

Java 8

This section can be ignored if Java is already installed on your computer.
To verify whether it is installed or not you can type the following command into a terminal window: update-java-alternatives -l. If Java is installed, you will get some information about it, otherwise the command will be unknown.
You need to have Java 1.8.xxxx listed to be able to run Eclipse_e-puck2.

Type the following commands in a terminal session to install Java SDK:

sudo add-apt-repository ppa:openjdk-r/ppa
sudo apt-get update
sudo apt-get install openjdk-8-jre 

Eclipse_e-puck2

  1. Install make (probably you already have it installed) by issueing the command: sudo apt-get install make
  2. Download the Eclipse_e-puck2 package for Linux 32bits / 64bits. Pay attention to the 32bits or 64bits version. If unsure which Linux version you have, enter the following comand uname -a in the terminal window and look for i686 (32bit) or x86_64 (64 bit).
  3. Extract the downloaded file to the location you want (can take time): tar -zxvf package_name.tar.gz
  4. You can now run the Eclipse_e-puck2 executable to launch Eclipse.

Eclipse_e-puck2 folder obtained after extraction

Note : The icon of the Eclipse_e-puck2 executable will appear after the first launch of the program.

Important things to avoid :

1. You cannot create a Link to the Eclipse_e-puck2 executable because otherwise the program will think its location is where the Link is and it will not find the resources located in the Eclipse_e-puck2 folder.
2. The path to the Eclipse_e-puck2 folder must contain zero space.
Example :
/home/student/epfl_stuff/Eclipse_e-puck2 OK
/home/student/epfl stuff/Eclipse_e-puck2 NOT OK
3. The file’s structure in the Eclipse_e-puck2 folder must remain the same. It means no file inside this folder must be moved to another place.

Configuring the PATH variable

The PATH variable is an environment variable used to store a list of the paths to the folders containing the executables we can then run in a terminal from any path.

If you want to use the arm-none-eabi toolchain provided inside the Eclipse_e-puck2 package, you have to add it to the PATH variable to be able to call it inside a terminal window. To set the PATH variable you need to issue the following command:

export PATH=your_installation_path/Eclipse_e-puck2/Tools/gcc-arm-none-eabi-7-2017-q4-major/bin:$PATH

What is important to know is that this procedure is temporary. It applies only to the terminal window used to type it. If you open a new terminal window or close this one, you will have to set again the PATH variable.

If you want to set the PATH variable permanently, then you need to set it in the .profile file by issuing the command:
echo 'export PATH=your_installation_path/Eclipse_e-puck2/Tools/gcc-arm-none-eabi-7-2017-q4-major/bin:$PATH' >> ~/.profile
Close and reopen the terminal before using your newly set environment variable.

Note : The arm-none-eabi version can differ from the one given in this example. It could be needed to adapt the path to the correct version.

Installation for Mac

Command Line Tools

To compile on Mac with Eclipse_e-puck2, it is necessary to have the Command Line Tools installed. It is a bundle of many commonly used tools.
You can install it by typing the following command in a terminal window: xcode-select --install. It will then open a popup asking you if you want to install this bundle. Otherwise it will tell you it is already installed.

Java 8

This section can be ignored if Java is already installed on your computer.
To verify whether it is installed or not you can type the following command into a terminal window. It will list all the Java runtimes installed on your Mac: /usr/libexec/java_home -V
You need to have Java SE 8 listed to be able to run Eclipse_e-puck2.

1. Go to the Java download page and download the Mac OS X Java 8 SE Development Kit. It is the .dmg file without the Demos and Samples.
For example: jdk-8uXXX-macosx-x64.dmg
2. Open the .dmg file downloaded, run the installer and follow the instructions to proceed with the installation of Java SDK.

Java download page

Eclipse_e-puck2

1. Download the Eclipse_e-puck2 package for Mac.
2. Open the .dmg file downloaded (confirm opening if a warning message appear) and drag and drop the Eclipse_e-puck2.app into the Applications folder
Note: you can place the Eclipse_e-puck2.app anywhere, as long as the full path to it doesn’t contain any space, if you don’t want it to be in Applications.
3. You can create an Alias to Eclipse_e-puck2.app and place it anywhere if you want.

First launch and Gatekeeper

It’s very likely that Gatekeeper (one of the protections of Mac OS) will prevent you to launch Eclipse_e-puck2.app because it isn’t signed from a known developer.
If you can’t run the program because of a warning of the system, press OK and try to launch it by right clicking on it and choosing open in the contextual menu (may be slow to open the first time).
If Unable to open "Eclipse_e-puck2.app" because this app comes from an unidentified developer. or if "Eclipse.app" is corrupted and cannot be opened. You should place this item in the Trash. appears after executing the app the first time, it is needed to disable temporarily Gatekeeper.

To do so :

1. Go to System Preferences->security and privacy->General and authorize downloaded application from Anywhere.

Security settings of Mac OS
If you are on Mac OS Sierra or greater (greater or equal to Mac OS 10.12), you must type the following command on the terminal to make the option above appear.
sudo spctl --master-disable
2. Now you can try to run the application and it should work.
3. If Eclipse opened successfully, it is time to reactivate Gatekeeper. Simply set back the setting of Gatekeeper.
For the ones who needed to type a command to disable Gatekeeper, here is the command to reactivate it.
sudo spctl --master-enable

This procedure is only needed the first time. After that Gatekeeper will remember your choice to let run this application and will not bother you anymore, as long as you use this application. If you re-download it, you will have to redo the procedure for Gatekeeper.

Important things to avoid :

1. The path to the Eclipse_e-puck2.app must contain zero space.
Example :
/home/student/epfl_stuff/Eclipse_e-puck2 OK
/home/student/epfl stuff/Eclipse_e-puck2 NOT OK
2. The file’s structure in the Eclipse_e-puck2.app must remain the same. It means no file inside this app must be moved to another place.

Configuring the PATH variable

The PATH variable is an environment variable used to store a list of the paths to the folders containing the executables we can then run in a terminal from any path.

If you want to use the arm-none-eabi toolchain provided inside the Eclipse_e-puck2 package, you have to add it to the PATH variable to be able to call it inside a terminal window. To set the PATH variable you need to issue the following command:

export PATH=your_installation_path/Eclipse_e-puck2.app/Contents/Eclipse_e-puck2/Tools/gcc-arm-none-eabi-7-2017-q4-major/bin:$PATH

If you put the Eclipse_e-puck2.app into the Applications folder then the exact command would be:

export PATH=/Applications/Eclipse_e-puck2.app/Contents/Eclipse_e-puck2/Tools/gcc-arm-none-eabi-7-2017-q4-major/bin:$PATH

What is important to know is that this procedure is temporary. It applies only to the terminal window used to type it. If you open a new terminal window or close this one, you will have to set again the PATH variable.

If you want to set the PATH variable permanently, then you need to set it in the .bash_profile file by issuing the command:
echo 'export PATH=your_installation_path/Eclipse_e-puck2.app/Contents/Eclipse_e-puck2/Tools/gcc-arm-none-eabi-7-2017-q4-major/bin:$PATH' >> ~/.bash_profile
Close and reopen the terminal before using your newly set environment variable.

Note : The arm-none-eabi version can differ from the one given in this example. It could be needed to adapt the path to the correct version.

Get the source code

The code of the e-puck2 is open source and is available as a git repository. To download the source code you need to install git on your system:

  • Windows: downlaod git from https://gitforwindows.org/ and follow the installation instructions (default configuration is ok)
  • Linux: issue the command sudo apt-get install git
  • Mac: issue the command brew install git

The source code can downloaded with the command: git clone --recursive https://github.com/e-puck2/e-puck2_main-processor.git
The command must be issued in Git bash on Windows, or in a terminal on Linux / Mac.

This repository contains the main microcontroller factory firmware together with the e-puck2 library. This library includes all the functions needed to interact with the robot's sensors and actuators; the factory firmware shows how to use these functions.

A snapshot of the repository can be downloaded from e-puck2_main-processor_snapshot_10.07.19.zip.

Creating a project

Main microcontroller factory firmware project

If you want to modify the code of the factory firmware running on the main microcontroller, or if you want to have a look at the implementation details, then you can add this project in Eclipse by following the next steps:

  1. Run Eclipse and then select File->New->Makefile Project with Existing Code.
  2. Next click on the Browse button and choose the project folder of the git repository downloaded previously (should be named e-puck2_main-processor) and set a project name (otherwise you can keep the one created by Eclipse). Choose None for the the toolchain.
  3. Click on the Finish button and the project is added to Eclipse.
  4. Build the project by selecting one directory of the project from the left panel and then Project->Build Project.

Project template

The main microcontroller factory firmware project can also be used as a library to build your own project on top of it.

To accomplish that, you have to copy the folder Project_template, contained in the e-puck2_main-processor project, and place it in the same directory of the e-puck2_main-processor project; you can of course rename the folder to the name you want (e.g. myproject). You must end up with the following directory tree:

  • e-puck2
    • e-puck2_main-processor
    • myproject

Then you can add this project in Eclipse by following the next steps:

  1. Run Eclipse and then select File->New->Makefile Project with Existing Code.
  2. Next click on the Browse button and choose the project folder of your project (e.g. myproject) and set a project name (otherwise you can keep the one created by Eclipse). Choose None for the the toolchain.
  3. Click on the Finish button and the project is added to Eclipse.
  4. Select the project root folder and go to Project->Properties->C/C++ General->Preprocessor Include Paths, Macros etc->Providers and check CDT Cross GCC Built-in Compiler Settings.
    Then in the textbox below, write arm-none-eabi-gcc ${FLAGS} -E -P -v -dD "${INPUTS}".
  5. Create a linked folder inside your project that links to the e-puck2_main-processor library. This allows Eclipse to index the declarations and implementations of the functions and variables in the code of the library.
    1. Select the project root folder and go to File->New->Folder.
    2. Check Advanced >> on the bottom.
    3. Choose Link to alternate location (Linked Folder).
    4. Type PROJECT_LOC/../e-puck2_main-processor and click the Finish button.
  6. Build the project by selecting one file of the project from the left panel and then Project->Build Project. The result of the compilation will appear in the build folder in your project folder.
  7. After you compile the project, select the project root folder and go to Project->C/C++ Index->Rebuild to rebuild the index (we need to have compiled at least one time in order to let Eclipse find all the paths to the files used).

Now you can write your own program. If you want to add source files (.c) to the project you need to add them also in the makefile, in the CSRC definition. All the headers files (.h) located next to the makefile are automatically included in the compilation, but if you need to place them into folders, you have to specify these folders in the makefile, in the INCDIR definition. The same is needed for any desired .h files from other external folders.
In the makefile you can also set the name of your project.
This makefile uses the main makefile of the e-puck2_main-processor project. This means you can add custom commands to the makefile but it should not interfere with the main makefile.

Configuring the Debugger's settings

Eclipse_e-puck2 contains everything needed to compile, program and debug the e-puck2.
The only settings to configure with a new project are located under the Debug Configurations icon of Eclipse (you can also find it on Run->Debug Configurations).


Once in the settings, select Generic Blackmagic Probe preset on the left panel. Then you need to configure two things :

  1. In the main tab, select which project to debug and the path to the compiled file. If the project has already been compiled, Eclipse should have indexed the binaries and you can list the project and the compiled files using respectively the Browse... and Search Project... buttons.
    If nothing is appearing when you press Search Project... then you must enter the .elf file name by hand, which can be found in your project build folder (e.g. build/e-puck2_main-processor.elf).
  2. In the Startup tab, you need to replace the serial port name written on the first line of the text box by the one used by the GDB Server of your robot. See how to find it.
  • For Windows, it will be \\.\COMX, X being the port number.
  • For Linux, it will be /dev/ttyACMX, X being the port number
  • For Mac, it will be /dev/cu.usbmodemXXXXX, XXXXX being the port number.
  • You can also type ${COM_PORT} instead of the com port in order to use the variable COM_PORT for the debug configuration.
    To change the value of this variable, go to the main tab again, click on the Variables... button and click on the Edit Variables... button. The opened window will let you edit the value of the variable.
    Using the variable COM_PORT instead of the real com port in a debug configuration is useful if for example you have multiple debug configurations. If for some reason you need to change the serial port to use, then you can simply edit the variable COM_PORT instead of editing the serial port for each debug configuration.

If you want to debug another project, you can duplicate this settings and change the relevant parts (project name and path to compiled file) in order to have one launch configuration for each project.


Now you should be able to use the debugger with Eclipse.

Running a debugging session

Once the debugger is configured, you can start a debugging session. When starting a session, the robot is programmed with the current developed program, thus starting a debugging session means also updating the main microcontroller firmware. This is in fact the way to update the firwmare via Eclipse; to do it manually refer to the section Main microcontroller: firmware update.

To start a session follow the next steps:

  1. Connect the robot to the computer and turn it on
  2. From Eclipse, launch the debug configuration previously set: from the menu Run->Debug configurations..., select the configuration and click on the Debug button.
    Alternatively you can directly select your configuration from the debugger drop-down menu.

  3. When the debugging session is started, Eclipse will change the view to the Debug perspective. Right-click on the main process and select Restart to restart the program from the beginning
  4. Click on the Resume button on top of the window to start your program. Now you can suspend and resume whenever you want, then when you want to modify your code again you click on the Terminate button and click on the C/C++ perspective button.

Adding breakpoints

Watch variables

Analyze microcontroller registers content

When a debugging session is started, the microcontroller's registers state can be inspected by clicking on the EmbSys Registers tab on the top right side of the Debug perspective.

Local communication

Example projects

Digital Signal Processing (DSP) and wav playback

In this example the CMSIS-DSP library is used to compute the Fast Fourier Transform of the signal coming from the microphones. The processing power of the main microntroller let the signal to be processed continuously. Moreover this example shows how to play wav files stored in the micro sd.

The pre-built firmware is available here e-puck2_example_dsp.elf (05.10.18).

Usage

There are basically two demos in this example, one run on selector position 0 and the other in selector position 1.

When the selector is in position 0, then the resulting frequency (max amplitude bin) of the computed FFT is mapped to the RGB LEDs: LEDs will be blue when frequency detected is around 250..900 Hz, green when frequency is around 900..1500 Hz and red with 1500..2200 Hz. The brightness of the LEDs is also changed with the frequency.
The distance sensor (ToF) is also used to detect people in front of the robot. When someone is detected within 50 cm, then the measured distance is mapped to a frequency emitted through the speaker; the generated tone is between 260 Hz (far) and 2240 Hz (near). You can use your hand to play some melody, the robot in the meantime will detect the frequency and show it through the RGB.

When the selector is in position 1, the robot will play a wav file stored in the micro sd when one of the proximity sensors is "touched" (with your finger you go near the proximity and then you go away, like pressing a button). For each proximity there is a different wav file that will be played: for proximity 0 it will be played 0.wav, for proximity 1 it will be played 1.wav and so on till proximity 7 with 7.wav.

All the wav files you need are stored in the wav directory within the project, put all of them in a micro sd partitioned in FAT32 and you're ready to go. Alternatively you can play your own wav files, beware to name them from 0.wav to 7.wav and they must be 16 KHz, mono.

Building

First of all download the source code with the command: git clone https://github.com/e-puck2/e-puck2_example_dsp.git
The command must be issued in Git bash on Windows, or in a terminal on Linux / Mac.
Place the cloned repo folder e-puck2_example_dsp in the same directory of the e-puck2_main-processor project; you must end up with the following directory tree:

  • e-puck2
    • e-puck2_main-processor
    • e-puck2_example_dsp

Then you can add this project in Eclipse by following the next steps:

  1. Run Eclipse and then select File->New->Makefile Project with Existing Code.
  2. Next click on the Browse button and choose the project folder e-puck2_example_dsp. Choose None for the the toolchain.
  3. Click on the Finish button and the project is added to Eclipse.
  4. Select the project root folder and go to Project->Properties->C/C++ General->Preprocessor Include Paths, Macros etc->Providers and check CDT Cross GCC Built-in Compiler Settings.
    Then in the textbox below, write arm-none-eabi-gcc ${FLAGS} -E -P -v -dD "${INPUTS}".
  5. Create a linked folder inside your project that links to the e-puck2_main-processor library. This allows Eclipse to index the declarations and implementations of the functions and variables in the code of the library.
    1. Select the project root folder and go to File->New->Folder.
    2. Check Advanced >> on the bottom.
    3. Choose Link to alternate location (Linked Folder).
    4. Type PROJECT_LOC/../e-puck2_main-processor and click the Finish button.
  6. Build the project by selecting one file of the project from the left panel and then Project->Build Project. The result of the compilation will appear in the build folder in your project folder.
  7. After you compile the project, select the project root folder and go to Project->C/C++ Index->Rebuild to rebuild the index (we need to have compiled at least one time in order to let Eclipse find all the paths to the files used).

Microphones recording and pitch scaling

This example shows how to record the audio (voice) from the onboard microphones and save it in the micro SD.
Moreover it applies a pitch scaling algorithm to the data before playing it from the micro SD.
The pitch scale processing is based on the SOLA algorithm and a simple implementation is available from the following link https://www.surina.net/article/time-and-pitch-scaling.html. Have a look at this site bacause it has a good explanation of the algorithm.

The pre-built firmware is available here e-puck2_example_pitch_scale.elf (07.11.18).

Usage

The example requires a micro SD (FAT32) inserted in the robot.

When the robot is turned on, it waits for the button press that triggers the recording. The voice is recorded for about 2 seconds and saved into the micro SD as wav file. Once the recording is finished, the pitch scale is applied and then the modified voice is played.

You can choose whether to get an higher or lower pitch by changing the TIME_SCALE parameter in sola.c:

  • if you want to get an higher pitch, then change TIME_SCALE to a value > 1.0
  • if you want to get a lower pitch, then change the TIME_SCALE to a value < 1.0

Of course, if the parameter is changed, you need to rebuild the project and reflash the robot.

Building

First of all download the source code with the command: git clone https://github.com/e-puck2/e-puck2_example_pitch_scale.git
The command must be issued in Git bash on Windows, or in a terminal on Linux / Mac.
Place the cloned repo folder e-puck2_example_pitch_scale in the same directory of the e-puck2_main-processor project; you must end up with the following directory tree:

  • e-puck2
    • e-puck2_main-processor
    • e-puck2_example_pitch_scale

Then you can add this project in Eclipse by following the next steps:

  1. Run Eclipse and then select File->New->Makefile Project with Existing Code.
  2. Next click on the Browse button and choose the project folder e-puck2_example_pitch_scale. Choose None for the the toolchain.
  3. Click on the Finish button and the project is added to Eclipse.
  4. Select the project root folder and go to Project->Properties->C/C++ General->Preprocessor Include Paths, Macros etc->Providers and check CDT Cross GCC Built-in Compiler Settings.
    Then in the textbox below, write arm-none-eabi-gcc ${FLAGS} -E -P -v -dD "${INPUTS}".
  5. Create a linked folder inside your project that links to the e-puck2_main-processor library. This allows Eclipse to index the declarations and implementations of the functions and variables in the code of the library.
    1. Select the project root folder and go to File->New->Folder.
    2. Check Advanced >> on the bottom.
    3. Choose Link to alternate location (Linked Folder).
    4. Type PROJECT_LOC/../e-puck2_main-processor and click the Finish button.
  6. Build the project by selecting one file of the project from the left panel and then Project->Build Project. The result of the compilation will appear in the build folder in your project folder.
  7. After you compile the project, select the project root folder and go to Project->C/C++ Index->Rebuild to rebuild the index (we need to have compiled at least one time in order to let Eclipse find all the paths to the files used).

C++

A basic example showing how to integrate C++ code in your project is available in the following repository: https://github.com/e-puck2/e-puck2_cpp.
The example demonstrates simple usage of a class and for range loops.

Building

First of all download the source code with the command: git clone https://github.com/e-puck2/e-puck2_cpp.git
The command must be issued in Git bash on Windows, or in a terminal on Linux / Mac.
Place the cloned repo folder e-puck2_cpp in the same directory of the e-puck2_main-processor project; you must end up with the following directory tree:

  • e-puck2
    • e-puck2_main-processor
    • e-puck2_cpp

Then you can add this project in Eclipse by following the next steps:

  1. Run Eclipse and then select File->New->Makefile Project with Existing Code.
  2. Next click on the Browse button and choose the project folder e-puck2_cpp. Choose None for the the toolchain.
  3. Click on the Finish button and the project is added to Eclipse.
  4. Select the project root folder and go to Project->Properties->C/C++ General->Preprocessor Include Paths, Macros etc->Providers and check CDT Cross GCC Built-in Compiler Settings.
    Then in the textbox below, write arm-none-eabi-gcc ${FLAGS} -E -P -v -dD "${INPUTS}".
  5. Create a linked folder inside your project that links to the e-puck2_main-processor library. This allows Eclipse to index the declarations and implementations of the functions and variables in the code of the library.
    1. Select the project root folder and go to File->New->Folder.
    2. Check Advanced >> on the bottom.
    3. Choose Link to alternate location (Linked Folder).
    4. Type PROJECT_LOC/../e-puck2_main-processor and click the Finish button.
  6. Build the project by selecting one file of the project from the left panel and then Project->Build Project. The result of the compilation will appear in the build folder in your project folder.
  7. After you compile the project, select the project root folder and go to Project->C/C++ Index->Rebuild to rebuild the index (we need to have compiled at least one time in order to let Eclipse find all the paths to the files used).

Bluetooth echo

The aim of this example is to show how to exchange data between the robot and the computer through a Bluetooth connection. The project implements a simple echo behavior, that is what is received by the robot is sent back to the computer.

Building

First of all download the source code with the command: git clone https://github.com/e-puck2/e-puck2_example_bluetooth_echo.git
The command must be issued in Git bash on Windows, or in a terminal on Linux / Mac.
Place the cloned repo folder e-puck2_example_bluetooth_echo in the same directory of the e-puck2_main-processor project; you must end up with the following directory tree:

  • e-puck2
    • e-puck2_main-processor
    • e-puck2_example_bluetooth_echo

Then you can add this project in Eclipse by following the next steps:

  1. Run Eclipse and then select File->New->Makefile Project with Existing Code.
  2. Next click on the Browse button and choose the project folder e-puck2_example_bluetooth_echo. Choose None for the the toolchain.
  3. Click on the Finish button and the project is added to Eclipse.
  4. Select the project root folder and go to Project->Properties->C/C++ General->Preprocessor Include Paths, Macros etc->Providers and check CDT Cross GCC Built-in Compiler Settings.
    Then in the textbox below, write arm-none-eabi-gcc ${FLAGS} -E -P -v -dD "${INPUTS}".
  5. Create a linked folder inside your project that links to the e-puck2_main-processor library. This allows Eclipse to index the declarations and implementations of the functions and variables in the code of the library.
    1. Select the project root folder and go to File->New->Folder.
    2. Check Advanced >> on the bottom.
    3. Choose Link to alternate location (Linked Folder).
    4. Type PROJECT_LOC/../e-puck2_main-processor and click the Finish button.
  6. Build the project by selecting one file of the project from the left panel and then Project->Build Project. The result of the compilation will appear in the build folder in your project folder.
  7. After you compile the project, select the project root folder and go to Project->C/C++ Index->Rebuild to rebuild the index (we need to have compiled at least one time in order to let Eclipse find all the paths to the files used).

Firmware update using factory bootloader

Factory firmware

The pre-built firmware is available here main microcontroller factory firmware.bin (13.09.19); it is also available in dfu format here main microcontroller factory firmware.dfu (13.09.19).

Firmware update

This procedure should be used only if the normal firmware update steps described in the section Main microcontroller: firmware update don't work. This is a recovery procedure.

The main microcontroller features a factory bootloader that can be entered by acting on some special pins, the bootloader mode is called DFU (device firmware upgrade). You can enter DFU mode by first connecting the USB cable, then pressing the button called 407 boot while turning on the robot. The button is located near the left wheel, on the bottom side of the electronic board, see the photo below.


Location of the button to put the main microcontroller into DFU

The main microcontroller will be recognized as STM Device in DFU Mode device.

Note for Windows users: the device should be recognized automatically (in all Windows versions), but in case it won't be detected then you need to install a libusbK driver for the DFU device.
Follow the same procedure as explained in section Installing the USB drivers using libusbK driver instead of USB Serial (CDC).

Linux/Mac

In order to update the main microcontroller firmware you need an utility called dfu-util, it should be already installed from section Installing the dependencies for firmwares updates.
To uplaod the firmware, issue the following command: sudo dfu-util -d 0483:df11 -a 0 -s 0x08000000 -D your_firmware.bin (the name of the bin file must be changed accordingly).

Windows

Start the DfuSe application (previously installed from section Installing the dependencies for firmwares updates). The programmer in DFU mode will be automatically detected as shown in figure 1. Then you need to open the compiled firmware by clicking on choose and then locating the file with dfu extension, as shown in figure 2. Now click on the upgrade button, a warning message will be shown, confirm the action by clicking on yes as shown in figure 3. If all is ok you'll be prompted with a message saying that the upgrade was successfull as shown in figure 4.

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